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Ask HN: How to Market Before Building?

10 点作者 izwasm5 个月前
Has anyone here did something like this with 0 audience ? Because it seems that this only works when you have like a 10K followers or a 5K community members

10 条评论

codegeek5 个月前
The point is to talk to your potential market&#x2F;customers before you build it. You can do many things though even if you have 0 audience today:<p>- Setup a Landing Page and collect Emails on a waitlist<p>- Blog Posts on relevant keywords&#x2F;topics. Do 2-3 a month at the least. quality over quantity.<p>- Do Outbound sales. Find your potential customers using tools like Apollo, Linkedin etc. No easy way here. You have to grind a bit. Make a list. Reach out to them. Try to start a conversation<p>- Look on Reddit&#x2F;sub-reddits in your area of interest. See if you can find potential customers there. One way is to reply to related topics and build authority. Takes time.<p>- Show some MVP&#x2F;screenshots&#x2F;mockups of the product to your potential audience on social media etc. Post it everywhere. Linkedin, Twitter, Facebook at the minimum. If B2C, may be even do Insta and TikTok<p>- Use Youtube as a channel. Create content in your niche.<p>All of these are hard to do and there is no magic wand for them. But you have to do these to have a chance especially in today&#x27;s crowded market where every problem has 100s of solutions already in some form. Even harder challenge is that you won&#x27;t have anyone to help in the beginning except may be a cofounder if you have one. Everything has to be done by you&#x2F;cofounders.
bruce5115 个月前
So you might be wording the question wrong. The key is in &quot;how to market&quot; - the state of the product us irrelevant.<p>In other words, if you can&#x27;t figure out how to reach the customers <i>before</i> you have z product, you&#x27;re not going to be able to figure it out <i>after</i> you have a product.<p>Since marketing is harder to figure out than code it makes sense to do that part first, not last.<p>Then if you fail to find the market, you haven&#x27;t wasted time building the product.<p>To answer your question; A) identify the market. B) figure out where they hang out C) go there D) talk to them
muzani5 个月前
I&#x27;d say the question is what marketing channel.<p>You can&#x27;t really do this with a Steam game; you&#x27;d need at least screenshots first.<p>If it&#x27;s direct sales, you can do this with a powerpoint, as many have commented.<p>If it&#x27;s via digital marketing, you can just test that they&#x27;re clicking the ads. Or funnel them to a landing page where they click to buy or join a waitlist. Email marketing tends to convert very well to sales. If you can, you&#x27;d want to funnel everything into a squeeze page, where the only thing they can do is enter their email. Don&#x27;t do it on a pop-up. You&#x27;ll probably want to see where they&#x27;re joining the waitlist from - is it under the hero banner, or the explanation, or the pricing page. This lets you know what they really care about.<p>This might be the old way of doing things though. More modern is to build a social media presence or get in front of someone else&#x27;s and just propose something. If nobody is excited, then there&#x27;s probably no market for it.
dotMartin5 个月前
Instead of traditional pre-launch marketing, create what I call a &quot;problem community&quot; first. Find where your future customers are already discussing their pain points (specific Reddit threads, Discord channels, LinkedIn groups) and become the go-to problem solver there. Instead of teasing your product, document your journey of understanding their problems.<p>For example, if you&#x27;re building a creator tool, spend 30 days publicly interviewing creators about their workflow headaches. Share insights generously. When people see you truly get their problems, they&#x27;ll naturally want to know what you&#x27;re building. I&#x27;ve seen this create waitlists of thousands before a single line of code was written.<p>Martin Newsletter: www.dotmartin.io
roro_flowstate5 个月前
I can speak from my experience building a B2C product. Our traction from when we marketed (organically only) before our MVP was out was mainly though Reddit. Once we had a working prototype, X showed some help. Alongside this, I build from cafes where I continuously speak to potential users and collect their feedback
dyeje5 个月前
For B2B, you line up calls and show mockups or clickable prototypes (Figma if you’ve got the skills &#x2F; budget, Balsamiq or similar otherwise). From there, if it’s compelling enough, you should be able to get a contract signed (wouldn’t bother with LOIs personally).
talldayo5 个月前
Promoting something you haven&#x27;t built yet is kinda impossible. If you don&#x27;t know what your product is capable of or what it will look like in the future, how are you supposed to logically convince users to consider your product?
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achempion5 个月前
If you can deliver something that has value, it&#x27;ll find its way.
admissionsguy5 个月前
Unironically, by powerpoint (for a B2B product)
carlosjobim5 个月前
Make a high quality website and submit it to Google. It still works very well.