Over the years it seems the web is becoming more interactive however it feels miles away from an average game’s interactivity and real-time nature. What concepts seem totally natural and normal to game developers yet foreign and elusive to web devs?
I don't write software for either one but I get the idea that game work involves carefully avoiding anything that could slow down the users computer, cause un-necessary traffic on their network, or waste their memory.<p>With so much of the web it seems like they haven't got a clue how bad the bloated sluggishness needs to be reversed, makes you wonder if the proper skills are even there in some of those places.