I <i>love</i> this. I've been wondering how the picture is drawn with less than one `echo` per pixel, and it's very clever: the game is "not really" 3D, so you can run raytracing just once per column, and then you only need to draw a couple of lines (for sky, grass, and the actual object) -- this is done by outputting the "draw this pixel and move down by one" string to the terminal as many times as necessary using string repetition.<p>I've been considering working on a voxel render engine (not for Bash, but for another computationally limited environment). This is a treasure, I'm certain I'll find something useful here.