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Jank: Programming Language

6 点作者 xiaodai5 个月前

3 条评论

dang5 个月前
Recent and related:<p><i>Jank is now running on LLVM IR</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=42276672">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=42276672</a> - Nov 2024 (16 comments)<p><i>Jank development update – Moving to LLVM IR</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=41845669">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=41845669</a> - Oct 2024 (49 comments)
fulafel5 个月前
The game development connection seems very interesting:<p>&quot;Not only does it provide seamless interop with the existing C++ engine&#x2F;game code, but the REPL-driven workflows it supports will allow you to spin up your game once and then send code to it, get data back, and continue iterating on the code and data shapes without ever restarting your game.&quot;
BoingBoomTschak5 个月前
Kinda replying to <a href="https:&#x2F;&#x2F;lobste.rs&#x2F;s&#x2F;5gnorf&#x2F;jank_programming_language#c_e05lv9" rel="nofollow">https:&#x2F;&#x2F;lobste.rs&#x2F;s&#x2F;5gnorf&#x2F;jank_programming_language#c_e05lv...</a><p>If Jank decides to tackle the poor type story of Clojure, the thing that&#x27;d be awesome is to get something like SBCL&#x27;s deftransform: a way for the compiler to pass inferred type info of forms to macros.