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The death of Glitch, the birth of Slack

124 点作者 ramimac5 个月前

14 条评论

d3VwsX5 个月前
There is a mention of the Glitch assets, but I did not see any link? Looks like this is a good place to look: <a href="https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;glitch-public-domain-game-art" rel="nofollow">https:&#x2F;&#x2F;archive.org&#x2F;details&#x2F;glitch-public-domain-game-art</a><p>I remember downloading everything when it was released, adding it to my hoard, never using it for anything. The old Glitch site that hosted the content now just redirects to slack.com. It looked like this in 2013: <a href="https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20131209034741&#x2F;http:&#x2F;&#x2F;www.glitchthegame.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20131209034741&#x2F;http:&#x2F;&#x2F;www.glitch...</a>
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greyface-5 个月前
Glitch was such a gem. Stewart&#x27;s Salesforce exit made him a billionaire. I&#x27;m rooting for a fully-endowed Game Neverending 3 that doesn&#x27;t need to be profitable to survive.
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fidotron5 个月前
The part of this that never ceases to amaze me is the Butterfield playbook for accidentally successful startups seems to involve making an online games company of some kind, which fails, and then pivoting it into something quite different.<p>Doing this once is mad enough, but twice? He should be made to try again purely for science.
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Cannabat5 个月前
Very interesting that discord also effectively evolved out of a failed game, albeit a few years after slack.
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droideqa5 个月前
This was mentioned in &quot;Quit: The Power of Knowing When to Walk Away&quot;[0].<p>[0]: <a href="https:&#x2F;&#x2F;www.amazon.com&#x2F;Quit-Power-Knowing-When-Walk&#x2F;dp&#x2F;B09PVR6YK5&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.amazon.com&#x2F;Quit-Power-Knowing-When-Walk&#x2F;dp&#x2F;B09PV...</a>
mattl5 个月前
I remember finally getting a version of Chrome that came bundled with Flash on Linux and playing Glitch. Stewart was there to help me through the first part of the game.
greenthrow5 个月前
I played the preview of Glitch and it really wasn&#x27;t much of a game. But the chat was good. I told them as much, as others probably did as well.
FusspawnUK5 个月前
I remember them having a pretty fancy api that would allow avatar exports and all sorts.<p>Ended up releasing a little xna forward running app game thing that used it and got to chat with the dev&#x27;s a little, think it was eventually chucked on there blog.<p>Good times. Internet had more weird and fun shit back then
JCharante5 个月前
Based on the title I thought this was about Glitch, the chat app that was semi-popular in OSS projects. Or maybe I’m misremembering the name
dcrazy5 个月前
If Butterfield was calling the product “Slack” from the beginning, I wonder why their iOS app’s bundle ID is com.tinyspeck.chatlyio.
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sakesun5 个月前
A number of great apps were built by game devs.
daemonologist5 个月前
:dusty_stick:
vichle5 个月前
Anyone know what Butterfield&#x27;s next thing might be?
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egypturnash5 个月前
&quot;And that&#x27;s what this game is&#x2F;you&#x27;re inside their thoughts&#x2F;go and make them bigger&#x2F;and you&#x27;ll play for a long while&quot;<p>- the video advertising Glitch contained in this post; &quot;their&quot; refers to the eight giants that imagined this world.<p>That&#x27;s... that&#x27;s the best they could do? &quot;You&#x27;ll play for a long while?&quot; I <i>think</i> that&#x27;s what the narrator&#x27;s saying, she kinda mumbles that line, it&#x27;s all delivered kinda half-heartedly like she&#x27;s ashamed of the lack of anything to really <i>do</i> in this so-called &quot;game&quot;.<p>It&#x27;s over a bunch of screenshots of crafting mechanics. And crowds of layer avatars. Was there anything else here? If there was any actual <i>building</i> they sure were not advertising it; there&#x27;s been a lot of multiplayer games that have less in the way of actual game mechanics but usually there&#x27;s room for a ton of player-created content, and Glitch sure does not look like it had that, despite the fact that the previous attempt at this thing is what Flickr grew out of.<p>How the heck did they spend three years on making this thing without ever finding something more compelling to advertise than &quot;uh multiplayer and crafting and some pretty art, I guess&quot;?
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