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Show HN: Cozy Quest – MMO networking architecture

7 点作者 mcdirty5 个月前
I&#x27;m building a cozy multiplayer game engine (very early stages - just a few days in!) combining Elixir, Go, and Godot to achieve sub-50ms latency while maintaining a warm, welcoming feel. My architecture uses Elixir&#x2F;Phoenix for fault-tolerant session management, Go for high-performance game state sync (1ms tick rate), and Godot for client-side prediction. I&#x27;ve implemented lock-free data structures, SIMD-optimized physics, and binary protocols with delta compression. Quick note: the website&#x2F;login aren&#x27;t functional yet - this is a work in progress! Here&#x27;s my technical deep-dive into the challenges and solutions so far.<p>If you feel so inclined follow the devlog for updates as I build this out in public.

1 comment

h5060015 个月前
Wow, the amount of work here and technical solutioning is insane. I don’t have any context here; so I wonder if this is a team or solo. If latter, how do you achieve so much with so many different technologies?