The neat part about this project is that someone is choosing to see if they can make a subscription model for an attractive style viable.<p>The market, of course, and not the initially and loud naysayers will decide. So many things that we never thought would take off eventually did.<p>When you create a product, there are many different sorts of ways to make income:<p><pre><code> * just give it away (no income)
* donations (I hear this has low income rates)
* one time fee (usually relatively high price and cost-of-entry for the buyer)
* subscription (lower cost of entry for the buyer, recurring income, easy-to-forget, facilitating continued revenue stream)
* free + money-making-gimmick / loot boxes / season pass / pay-per-key / horse armor (free cost of entry for the buyer, gamble for the developer, potentially source of HUGE returns, see: Fortnite, League of Legends, and so on)
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The subscription model for styling tools has been seen in some places, usually customer-facing ones (see: <a href="https://mui.com/pricing/" rel="nofollow">https://mui.com/pricing/</a> ); but I don't think I've seen it very many times for developer-facing tools.<p>Should be interesting to see the results. Will you be sharing those in the coming future, maybe, to see how this experiment goes?