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Show HN: WebGPU + TypeScript Slime Mold Simulation

1 点作者 SuboptimalEng5 个月前
I made this slime mold simulation to learn more about WebGPU and compute shaders. It&#x27;s essentially a recreation of Sebastian Lague&#x27;s coding adventure on the web with TypeScript.<p>I&#x27;ve linked a few video demos on the GitHub readme, and there is a playable demo on my website.<p>Using WebGPU has been great so far. The iteration loop (with Vite.js) is much faster than when working with Unity. This helps with quick prototyping, though Unity&#x27;s editor scripts allow you to build more interesting user input tools.<p>I was also surprised by how good the WebGPU error logs were. They helped me debug most of my shader bugs pretty quickly.

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