That's amazing, I wonder how well Cesium rendered environments look in VR natively on the Quest3 and how photogrametry compares to for example the Light Fields experience wise <a href="https://store.steampowered.com/app/771310/Welcome_to_Light_Fields/" rel="nofollow">https://store.steampowered.com/app/771310/Welcome_to_Light_F...</a><p>Light Fields camera tech produces dynamic reflections due to capturing and interpolating reality itself, I wonder how well this can be simulated with Cesium Photogrammetry and the Unreal VR pipeline so you don't need an expensive Light Fields camera to produce similar realistic static VR scenes.