So this a new method that simulates a CRT and genuinely reduces motion blur on any type of higher framerate displays, starting a 120hz. But it doesn't dim the image like black frame insertion which is the only current method that comes close to the clarity of a CRT. But it also simulates other aspects of CRT displays, right?<p>Can you use this method just to reduce blur without reducing brightness, on any game? They mention reducing blur for many things other than retro games in "Possible Use Cases of Refresh Cycle Shaders" but does reducing blur in a flight simulator also make it visually look like a CRT with phosphors?