My TLDR of this article is: Due to the additive blending, the "augmented reality" of the immediate future then is restricted more towards 2D HUD-like overlays and ghost-like 3D overlays.<p>True. Although, if you think about it, that's still pretty cool "sci-fi" tech, and opens up a lot of exciting futuristic possibilities. For example, you can still have a 2D HUD giving all the context-sensitive information you need, and you can still have ghost-like 3D images overlaying the real world to help you out.<p>In fact, I have no problem waiting for nonadditive AR glasses for everything except video-games, because in real-world use I want to be able to discern reality from augmented data.