The author's assertion is true - complexity has to live somewhere. The nuance, though, is that all places complexity can live are not created equal.<p>Let's take the example of memory management: by pushing that complexity into the type system, Rust forces the programmer to deal with it and design around it. At the expense of some performance, we could instead push this complexity into a runtime garbage collection system. Since the runtime system understands things about the runtime characteristics of the program that can't be proven via static analysis, it can also handle more things without the programmer having to intervene, thus reducing the difficulty of the programming language. For most programmers this is a positive tradeoff (since most programmers are not writing software where every microsecond matters).<p>Similar tradeoffs exist in many different areas of software engineering. One monolith, where all the information is in one place, is easier to write code in than two microservices, which keep having to ask each other questions via API call. Yet, sometimes we need microservices. Rendering your web application entirely on the frontend in React, or entirely on the backend with templates, where all the logic lives in one place, is much easier than doing server-sided rendering then hydrating on the frontend. Yet, sometimes we need server-sided rendering and hydration.<p>Complexity is an irreducible constant, yes, but cognitive load is not. Cognitive load can increase or decrease depending on where you choose to push your complexity.