This game was widely attacked for being paid yet almost requiring the user to pay for in-game items, after they had paid. Personally, I think this is just a publicity stunt. Most games like this are free but supported by in-app purchases.
Why not directly link to the actual Facebook post by MadFinger?<p><a href="https://www.facebook.com/DEADTRIGGER/posts/228353737287174" rel="nofollow">https://www.facebook.com/DEADTRIGGER/posts/228353737287174</a>
Wait, you make a game free, which is being pirated a lot. So basically there is no way to legally buy the game, and you just cut off the legal revenue stream completely? That just sounds like a publicity stunt more than anything else.
It seems a bit weird to make the game free because of high piracy rates. For some books (including one of my own), high piracy rates correlate well with more sales. I wonder if it's different for games.
What is the reasoning behind this? It sounds like this would encourage people to pirate more games.<p>Perhaps now that it's free, they won't feel an obligation to provide support?
How do people track piracy anyways? I've heard it's pretty bad on iOS too (and a common reason to jailbreak) but it doesn't get much press since there are enough buyers.
> Google needs to get its act together with the Play Store<p>How is this Google's fault? I would guess that the pirated copies are all side-loaded from somewhere other than the Google Play Store. Software piracy happens. DRM solutions can mitigate some piracy (certainly not all, and likely won't increase sales, either).