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Nvidia open-source nanite: continuous level of detail (LOD) mesh library

137 点作者 klaussilveira3 个月前

7 条评论

Maciek4163 个月前
The title seems inaccurate at time of commenting. This library is called “nv_cluster_lod_builder”<p>Nanite is Unreal’s implementation of a similar thing. The README even links to Unreal’s implementation in the references section.
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Gollapalli3 个月前
Thanks for posting this! I&#x27;ll be digging into it. It seems like a good basis for learning how the tech works.<p>For those interested in more on continuous LOD, here&#x27;s a SIGGRAPH talk where they go into some of the why and how of Unreal&#x27;s Nanite (similar continuous LOD system) here: <a href="https:&#x2F;&#x2F;youtu.be&#x2F;eviSykqSUUw" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;eviSykqSUUw</a>
darkteflon3 个月前
I wonder if this is the “RTX Mega Geometry” they showed to the Digital Foundry guys a few weeks back: <a href="https:&#x2F;&#x2F;youtu.be&#x2F;HLxVskv2zs0?si=V1wi_4xCgk5M34gL" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;HLxVskv2zs0?si=V1wi_4xCgk5M34gL</a>.
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creativeembassy3 个月前
Anyone else remember the game Messiah? I&#x27;m probably wrong, but it still feels to me like that was a much earlier version of &quot;nanite&quot;&#x2F;dynamic LOD building. No pre-built LODs, but automatically changed the number of polygons on anything based. Didn&#x27;t work very well, everything in game looked kinda &quot;blobby&quot;. But if we&#x27;re gonna call Nvidia&#x27;s library an alternative Nanite, I wanna call Nanite a Messiah alternative.
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awestroke3 个月前
Incorrect headline, please change
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diggan3 个月前
Is this actual Nanite as what Unreal Engine uses? Otherwise the title is slightly misleading, seems at a glance to be nvidia&#x27;s own LOD generation library which works like Nanite, but isn&#x27;t <i>The Nanite</i>.
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queenswan3 个月前
Now there&#x27;s an accompany Technical Blog entry:<p><a href="https:&#x2F;&#x2F;developer.nvidia.com&#x2F;blog&#x2F;nvidia-rtx-mega-geometry-now-available-with-new-vulkan-samples&#x2F;" rel="nofollow">https:&#x2F;&#x2F;developer.nvidia.com&#x2F;blog&#x2F;nvidia-rtx-mega-geometry-n...</a>