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Hand-Crafted, Machine-Made: How we make learning games with AI

26 点作者 hysan4 个月前

4 条评论

sdsaga124 个月前
&gt; &quot;Let’s break down what it takes to create just one course – say, an introductory course on core pre-algebra concepts:<p>- 50+ core concepts to teach - 20+ problems per concept - → ~1,000+ individual problems per course<p>That last number kept us up at night. You can’t just explain a concept once and move on. You need enough variations to let learners truly master each idea, enough edge cases to build real understanding, and enough of a ramp in difficulty to create that perfect learning curve.<p>Designing the right game and sequence of concepts, so that learning feels like flow, is the fun part. But then you need to make a thousand carefully calibrated problems. And that part is a lot less fun – and it takes a long time.&quot;<p>This seems like a practical and appropriate use of LLMs. It reminds me of a similar application I heard about recently from a friend who teaches language classes using ChatGPT or equivalent to generate dozens of example sentences to teach specific grammar rules.<p>I find it refreshingly limited in scope compared to many projects that aim to outsource the creative process altogether rather than focusing on automating the legitimately menial and repetitive tasks.
评论 #42964779 未加载
v0011d3 个月前
So cool stuff!
hassleblad234 个月前
Pretty cool.
momoxi4 个月前
game changer!