I've mentioned on threads about Katamari Damacy before, that I sat on a train in Tokyo around 2006 timeframe and watched a guy play on a PSP. The game was like Katamri in concept, but was about more fluid, biological accretion logic. You controlled an amoeba, and engulfed other objects to grow, floating around the cave.<p>It was like looking at a 1960s oil bath light show. As the layers of colour moved over each other, and fused and split<p>With no major outcome depending on it, I've always wanted to know what the game was. Very abstracted. Simple goal, simple controls. There must have been more to it I didn't see (adversarial play of some kind, threats and risks)