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Postmortem: The singular design of Namco's Katamari Damacy (2004)

180 点作者 danso3 个月前

16 条评论

bane3 个月前
Absolutely amazing game. In my personal circle, literally everybody and their family had either played the game or at the least knew the main themes of the music. IIR it was also a bit cheaper than many other games.<p>I personally think the bizarre setting, art design, and great soundtrack (perhaps a top-3 ever in gaming) did a lot to overcome a lot of the awkwardness of the gameplay. It was an experience you <i>wanted</i> to have, it was original, and the concept was <i>almost</i> 80&#x27;s arcade pure. The ambience provided the reason to want to be there.<p>If you were to reframe the game without those things, I&#x27;m <i>not</i> entirely sure it holds up as well.<p>But 20+ years later I can walk into a room with my friends, start whistling the theme and everybody will join in.<p>What a joyful game.
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scelerat3 个月前
I liked this quote:<p><i>&gt; I worked on the basic concept on my own. I found that if I started to listen to others, the concept tended to become diluted and unfocused. However, once the basic concept was decided, it was helpful to have open discussions with the team. There were many more ideas that were not used in the game, but I still got something out of all the different ideas that were brought up even if I didn&#x27;t use them as they were presented.</i>
orbital-decay3 个月前
<i>&gt; Originally, I wanted to eliminate the time limit and let the player simply roll the katamari to make it bigger. But, I couldn&#x27;t figure out how to make the game fun without a time limit</i><p>Better level design (than in the original Katamari Damacy) is the answer. See Carmageddon as an example. Despite having a time limit and technically being in a race against other drivers, you can just go off course and explore the level, picking time bonuses as you do that. It&#x27;s fun because the levels are full of secret areas and there&#x27;s always something to explore. The other drivers are <i>just dumb enough</i> to not be a problem, and will also go off course if you do. Or you can play it as a racing game and ignore all that, no problem.
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dclowd99013 个月前
&gt; and of the people who were interested in Katamari, I asked the ones who I thought were the coolest to join the team<p>Moment of silence for the death of &quot;culture fit&quot; in companies. I know it was not all great and warped hiring in ways that were problematic but there&#x27;s something to be said for working on a project with other people who you know will just &quot;get it.&quot;
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jmcgough3 个月前
Keita Takahashi is such an odd guy. Really creative and approaches games from a very different perspective than a lot of other creators, but Katamari Damacy was such a flash in the pan for him. His later endeavors have been equally if not more bizarre, without fun gameplay mechanics to back them up.
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ggm3 个月前
I&#x27;ve mentioned on threads about Katamari Damacy before, that I sat on a train in Tokyo around 2006 timeframe and watched a guy play on a PSP. The game was like Katamri in concept, but was about more fluid, biological accretion logic. You controlled an amoeba, and engulfed other objects to grow, floating around the cave.<p>It was like looking at a 1960s oil bath light show. As the layers of colour moved over each other, and fused and split<p>With no major outcome depending on it, I&#x27;ve always wanted to know what the game was. Very abstracted. Simple goal, simple controls. There must have been more to it I didn&#x27;t see (adversarial play of some kind, threats and risks)
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dang3 个月前
Related. Others?<p><i>He created the Katamari games, but they’re rolling on without him</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=37374489">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=37374489</a> - Sept 2023 (67 comments)<p><i>Keita Takahashi Created the Katamari Games, but They’re Rolling on Without Him</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=36950382">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=36950382</a> - July 2023 (4 comments)<p><i>Katamari Hack (2011)</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=33381345">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=33381345</a> - Oct 2022 (37 comments)<p><i>Katamari Christmassy (2019)</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=25783731">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=25783731</a> - Jan 2021 (1 comment)<p><i>Keita Takahashi (creator of Katamari) joins Glitch</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=2748128">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=2748128</a> - July 2011 (2 comments)<p><i>Katamari Hack</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=2486038">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=2486038</a> - April 2011 (5 comments)<p><i>Turn any page into Katamari Damacy</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=2318076">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=2318076</a> - March 2011 (33 comments)<p><i>Life Size Katamari</i> - <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=625489">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=625489</a> - May 2009 (3 comments)
hx83 个月前
&gt; I wish we could have engendered the feeling of &quot;Wow, I&#x27;ve gotten so big,&quot; a bit more effectively during gameplay.<p>Later releases of the game directly address this concern. I wonder how far away game engine technology is from keeping track of every single item in the ball, so the scaling is more smooth, and the items in the ball have a direct impact on how the ball rolls.
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NickC253 个月前
Fantastic game.<p>Shame that no developer takes risks like this anymore, the whole concept was just so foreign, so strange, yet it worked.
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cotti3 个月前
Katamaritaino is up there with Clash On The Big Bridge and Flow as best songs that happened to be made for games.<p>The OST for the first two games, how they stick (ha!) well together, and how WLK managed to be a perfect blend of paying homage to the first game (Scorching Savanna!) _and_ being a solid improvement on it should be studied.<p>It&#x27;s striking to me how humble Takahashi-sensei is regarding the shortcomings he perceives in the first game as well. I can see them much better dealt with in We Love Katamari, but I feel like some of them aren&#x27;t that bad as a player who picks it to play every once in a while. In turn, it makes me appreciate the holistic and honest view he has for such an original game.
sagacity3 个月前
Replayed it literally this weekend with a friend who never played it before. Still works beautifully and is a ton (ball) of fun.<p>The soundtrack is its killer feature and I&#x27;m glad to be able to read a bit more about the background.
EfficientDude3 个月前
An amazing game series, truly a standout for &#x27;different&#x27; even until today. Big studios don&#x27;t take risks, it&#x27;s up to today&#x27;s indie scene to give us something different.
telesilla3 个月前
Does anyone else remember the js bookmarlet? You clicked on a button and all the html pieces started falling. I loved showing it to friends who were also familiar with the game, or not!<p>I&#x27;m not sure if it was this one exactly but close enough.<p><a href="http:&#x2F;&#x2F;kathack.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;kathack.com&#x2F;</a>
dev0p3 个月前
&gt; We were very serious when creating the music. Most game music nowadays is pretty forgettable. I wanted to create a soundtrack that would stick in players&#x27; heads, sort of like an evil curse.<p>That explains a lot, and boy did they succeed. I love them, Some songs are such earworms that I dread hearing anything from the Katamari OST because <i>they&#x27;ll stick for __DAYS__</i>.
criddell3 个月前
This is a game for which I would love some DLC. If I could buy level packs, I&#x27;d own them all... The basic games are great, I just want more!
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world2vec3 个月前
Just reading the game&#x27;s name brings the soundtrack in my head.