Here's a 2022 video that shows it in action<p><a href="https://www.reddit.com/r/Games/comments/v42611/dario_on_twitter_id_like_to_reveal_that_rt64_the/" rel="nofollow">https://www.reddit.com/r/Games/comments/v42611/dario_on_twit...</a>
> Uses ubershaders to guarantee no stutters due to pipeline compilation.<p>I may sound way out of the loop here, but... How come this was never a problem for older dx9/dx11/GL games and emulators?