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Ultima VII: Revisited

229 点作者 ibobev3 个月前

24 条评论

ryandrake3 个月前
Reminds me a little of the Ultima V - Lazarus[1] project, where volunteers re-implemented the entire game in the Dungeon Siege 3D engine. They also added tons of new characters and dialog, side quests, a richer plot, and new artwork and music. They did all this and managed to keep the major plot and game elements the same. They actually managed to greatly improve on what is unarguably :) the best Ultima of the series.<p>1: <a href="https:&#x2F;&#x2F;www.u5lazarus.com" rel="nofollow">https:&#x2F;&#x2F;www.u5lazarus.com</a>
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kibwen3 个月前
And if anybody&#x27;s looking for a new game with the Ultima vibe, I highly recommend Moonring, a free indie game from one of the creators of Fable: <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;2373630&#x2F;Moonring&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;2373630&#x2F;Moonring&#x2F;</a>
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hinkley3 个月前
Ultima VII ran in real mode and it wanted every single kilobyte of memory that it could steal away from DOS.<p>They had some fancy optimized version of HIMEM that worked a little bit better than the stock DOS one and people started using it on all of their boot disks not just the one for Ultima VII.
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CSMastermind3 个月前
I never played the Ultima games but I did have a crippling Ultima Online addiction in high school for two years.<p>This video definitely brought back some memories.
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atroche3 个月前
This is awesome, keep up the good work! Have liked and subscribed =)<p>After this section…<p>&gt; Ultima VII was in development from 1990 to 1992 (shipping in April ’92), and even though software 3D was taking off at the time, it hadn’t been designed as a 3D game (even though it used a 3D world) and that contributed to its issues.<p>&gt; But software-rendered 3D games with isometric perspectives started coming out very soon after Ultima VII, and every time I saw one I thought, “This is what Ultima VII should have looked like.”<p>…there are clips from three games: Dungeon Keeper (June 1997), Myth II (Dec. 1998) and Grandia (Dec. 1997). Not sure if that really counts as coming out &#x27;very soon&#x27; after Ultima VII!
ChrisArchitect3 个月前
Related:<p><i>Exult: Recreating Ultima VII for modern operating systems</i><p><a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=43140645">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=43140645</a>
MrJagil3 个月前
Whenever i see a Dungeon Keeper pic i am immediately inclined to go play again. If you havn&#x27;t seen, there&#x27;s a wonderful fan expansion fixing basically everything: <a href="https:&#x2F;&#x2F;keeperfx.net" rel="nofollow">https:&#x2F;&#x2F;keeperfx.net</a>
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layer83 个月前
It’s still isometric, luckily. I always wanted to have Ultima VII with Ultima VIII perspective, and this is kind of a superset of that.
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steanne3 个月前
this is just a recreation, not an expansion, but xu4 is playable on linux without wine.<p><a href="https:&#x2F;&#x2F;xu4.sourceforge.net&#x2F;" rel="nofollow">https:&#x2F;&#x2F;xu4.sourceforge.net&#x2F;</a>
hinkley3 个月前
Dear Larian Studios,<p>I have been a very good boy this year, and for Christmas I would like...
gfkclzhzo3 个月前
This is remarkable. I tried to replay U7 over the pandemic and it was just too clunky, even with Exult. This looks like it addresses my issues while perserving the original aesthetic.<p>AI voice acting on-the-fly from in-game text would be slick.<p>Tangent - Do any games let you set a speed multiplier for in-game speech? I&#x27;d love to run dialog at 1.5x like I do for podcasts.
txdv3 个月前
Dungeon Keeper I had really good graphics for those PC requirements.<p>recommended system: 133mhz cpu with 16MB of ram<p>I even played it after II came out because it felt so snappy and fast
gokaygurcan3 个月前
Just uninstalled Akalabeth, Ultima 1, 2 and 3 last week. I was planning to play again but couldn&#x27;t find any time because of many reasons. Plan was to continue with the rest of the series afterwards. If you&#x27;re looking for them, GOG is your friend.<p>On a totally irrelevant note, I know at this point it doesn&#x27;t mean much to Broadsword to invest more into UO, but I really can&#x27;t justify the lack of macOS client.
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creamyhorror3 个月前
Ultima VII was an absolute joy of childhood. It will always stand apart as a landmark in immersive game writing and design with soul. And the Ultima V Lazarus remake was a stunning community achievement.<p>I&#x27;d be interested in seeing a living, breathing game world simulated by AI under game writers&#x27; guidance.
HenryBemis3 个月前
Irrelevant, but just in case it rings any nostalgic bells, when I see graphics like that I remember Dink Smallwood!!! What a nice game that was!!
orthoxerox3 个月前
I&#x27;ve always found U6&#x2F;U7 perspective especially vertiginous. Maybe the new engine will finally allow me to play them.
Paul_S3 个月前
Does anyone know a game where 2d sprites sit on 3d chairs? This is something this engine will have to tackle.
seasluggy3 个月前
Ultima online was my one and only Ultima and it’s weird to get pangs of nostalgia from Ultimas that I’ve never played.
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hinkley3 个月前
Did anyone else ever get the glitch where the game switched from color to red and black? That was truly sinister.
Galatians4_163 个月前
I spent many summers playing Ultima Underworld 1&amp;2. Only got to try U7 one weekend.
Dwedit3 个月前
Would any code from the Exult project be useful to help implement the gameplay?
chrisco233 个月前
Looks cool. I loved Ultima II and III as a kid. Even wrote some text walk-throughs back then. Played them on Apple &#x2F;&#x2F;e and &#x2F;&#x2F;c, the last Apple products I ever owned (or ever will). I also ditched all Windows about 25 years ago.<p>I suppose to play on Linux though, I would need to run some Wine setup huh?
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metadat3 个月前
See also related discussion from yesterday:<p><i>Exult: Recreating Ultima VII for modern operating systems</i> <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=43140645">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=43140645</a> (48 comments)
samstave3 个月前
uhm.. I might be a part of your guy&#x27;s hist...<p>In 1997~ish, I was on the Intel team to test celeron procs on games (the team was 2 ppl, me and my best friend...<p>We had a bank of ~6 machines and accounts on a T3, and we rand circles around y&#x27;all PVPing the heck out of everything...<p>Dread Lord Phlux, Dread Lord Mym, HellFire Club)<p>It was my golden days of gaming, but it was because we were testing the new SIMD instruction sets in procs on celeron...<p>However, we had a T3 to desktop whilst everyone else had 56K modems... hahha fools...<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;T-carrier" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;T-carrier</a><p>(we were the reason you claimed &quot;died due to lag&quot;)<p>*mym went on to be an EVP at BLIZZARD btw)