Cautiously optimistic, though I'm skeptical a game based on "explore, expand, extirpate, exploit, extract, exterminate", capitalism, and colonization will change sufficiently in this next iteration. To be fayuh... I mostly played Civ3, Civ4 and only a little bit of CiV, and put Civ6 on my Steam Ignore list after reading enough about it (and now I've gone and (gladly, willingly) deleted my Steam account, so this is academic for me).<p>Awhile back I daydreamed about other "victory" conditions (what other victory is there but an interesting story across generations, a sense of meaning and purpose to life, and the continuation of a diverse interrelation of life forms on Earth?), and would like to have played a game where I set up the initial conditions, played out as many turns as I wanted, and then turned it over to the algorithm (not AI, not the current ML/LLM fad, but something far cheaper to run, and with just the biases of the devs as a result of all their research) to see how things shook out over the next ten thousand years.