> Building and working with this code will not be a plug-and-play affair. The namesake 1995 game and its hugely popular 1996 Red Alert sequel require some older dependencies, like DirectX 5 and the Greenleaf Communications Library (for a full build and tool access) and the Borland Turbo Assembler (TASM 4.0) to compile. Renegade and Generals, however, call for a whole lot more nostalgia: STLport 4.5.3, the SafeDisk API, the GameSpy SDK, the RAD Miles Sound System SDK, and at least eight more.<p>It is weird that they didn't open source the Remastered edition which already includes two modernised games that I assume use either new technology in place of deprecated versions, or just newer versions of those.<p>Seems very odd, I don't understand why they would want to keep private their own modernisation efforts.