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Oculus Rift: Step Into the Game

298 点作者 druidsbane将近 13 年前

28 条评论

scrumper将近 13 年前
A lot of people here are talking about how $250,000 is 'chump change' to companies like Valve, Epic etc. The fact is, it's not. It's a quarter of a million dollars: rent for a satellite office for half a year, two junior dev's salaries and benefits, the art budget for a bit of DLC. Yes, it's small in the context of these companies' overall revenues, but it's a significant piece of cash.<p>Then there's the structure of the deal with a Kickstarter. A Kickstarter campaign is emphatically not a crowd-sourced angel investment: it's a busker's hat, with basically the same responsibilities and obligations that a street musician has to her audience of sidewalk quarter-droppers. Palmer Luckey clearly wants this money with the minimum of fuss. Why would iD effectively donate 250k to a tiny hardware company? Short answer: they wouldn't. Companies spend their money only in the expectation of a return. There is absolutely no possibility of a return for any one of these companies, because the money is given in exchange for nothing. There is no equity stake, there's no debt, there's no guarantee of future exclusive rights to the headsets. It's just a gift.<p>So let's say these firms consider <i>investing</i> 250,000 with Palmer to build his headset. That kind of decision is not made lightly nor is it made by any one person. All of these industry figureheads are responsible to their board of directors and their (private) shareholders. They don't have complete freedom of access to their companies' bank accounts. Such an investment would come with equity stakes and strings attached: strings which would likely not benefit Palmer, since competitors are usually unwilling to co-operate, even on something as cool as this. Then, Palmer himself may not want to sell of pieces of his fledgling company until he's in a stronger position.<p>They (Carmack etc.) might well be tempted to make a <i>personal</i> angel investment with Oculus and indeed they may even have done so. Those deals will be highly secret, not least to protect Palmer's interests.<p>All in all, the Kickstarter is a perfect way for Palmer Luckey to gain both a pile of risk-free, no-strings-attached cash and a great deal of exposure, without any of the dilution, influence or responsibilities of external investment.
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maayank将近 13 年前
John Carmack answers comments on their kickstarter page - how cool is that?<p>He gives more technical information:<p>"Technical comments based on the prototype unit I have been using and conversations with Palmer: The display is a single 1280x800 panel; each eye only sees a 640x800 image stretched across the huge field of view. The perceived resolution is therefore much lower than even previous generation consumer HMDs. If you are looking for high resolution, this isn't for you. For immersion, the high FOV is much, much more important, though.<p>It is not wireless.<p>The prototype was analog VGA, but I think the kickstarter versions are DVI.<p>Everyone commented on how light the prototype was, especially compared to the Sony HMD.<p>The early prototype could not be worn with glasses. If you modify it to stand off far enough from the face to allow glasses, the fov will be reduced a lot. One reason it can be so light is that it has smallish lenses very close to your eyes. With the limited resolution, you don't really need 20/20 effective vision.<p>I hope someone experiments with the kits and builds a variable focus version, but the standard system is fixed focus."
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JVIDEL将近 13 年前
I been to the forum of this project, and it's nothing like the ouya.<p>Why? because the Oculus <i>exists</i>, there are prototypes running Doom3 since E3. Granted, those units are held together by duct tape which is not exactly consumer-grade, but.it.works, and that's what matters here.<p>Valve and Epic support probably (I hope) means they are going to use the Oculus SDK so that most Source and Unreal-based PC games could be patched and thus used with the Oculus.<p>Now consoles, the problem with MSFT/Sony using this for the Durango/PS4 is that they would have to include one with each console sold, else you have the chicken and the egg situation where developers don't support it because it lacks an installed base and gamers don't buy it because it only has a few games.<p>The Wiimote for example was meant to be an accessory for the Gamecube, but Nintendo knew that was a possibility so they decided to wait and launch it with the Wii instead.
a1k0n将近 13 年前
Wow. I've never seen a more impressive set of testimonials in a commercial in my life: John Carmack, CliffyB, Michael Abrash, Gabe Newell.
sciurus将近 13 年前
Here's a video interview of John Carmack discussing this headset at E3.<p><a href="http://www.youtube.com/watch?v=UyuMVazQPos" rel="nofollow">http://www.youtube.com/watch?v=UyuMVazQPos</a>
bones6将近 13 年前
Cue transhumanist/Ray Kurzweil checklist watchers. You can mark off 'fully immersive virtual reality available to the masses' at the end of this kickstarter.<p>Regardless of singularity thoughts, I really enjoy watching new tech become possible due to price drops in components. This would not have been possible just a few short years ago as the price(and size/weight) of LCDs and sensors have fallen significantly. I'd say the smartphone boom has been responsible for most of this advancement. This device is not much more than two phone-sized LCDs strapped to your head. Of course it's the code that makes the magic happen with low latency head tracking.<p>Commoditization of hardware components will continue to open new doors for developers. "No one would have bought a $10,000 iPod" - as the saying goes.
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incision将近 13 年前
How many Kickstarter projects have actually shipped a finished product?<p>A serious question, not a jab. It seems "success" in the world of Kickstarter is defined by achieving a funding goal, not necessarily producing anything.<p>I'm very tempted to sign on for this one, but I've already kicked into a handful of projects, none of which are anywhere near shipping or this price.
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evo将近 13 年前
I've been hacking on an intercept driver layer to retrofit existing games for this platform.<p><a href="http://www.mtbs3d.com/phpBB/viewtopic.php?f=138&#38;t=15086" rel="nofollow">http://www.mtbs3d.com/phpBB/viewtopic.php?f=138&#38;t=15086</a><p>It'll be great to actually get some hardware to play with.
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losvedir将近 13 年前
Very excited about this! I'm in for the $300 package. I've been eagerly following the progress on the original thread: <a href="http://www.mtbs3d.com/phpBB/viewtopic.php?f=138&#38;t=14777&#38;sid=7db746c4f7fc949f126603db8047ac6e" rel="nofollow">http://www.mtbs3d.com/phpBB/viewtopic.php?f=138&#38;t=14777&...</a> . Carmack comes in and posts periodically.
zephjc将近 13 年前
Having been interested in VR since the early 90s, I have to say I am more than ready for <i>any</i> kind of good, hi-res, low-latency VR system - this definitely looks promising, given all the high praise from Gaben and Carmack.
pwny将近 13 年前
There is something to be done here by combining this with a Kinect or by by finding a way to point a camera at where the user is looking and going the Augmented Reality way.<p>I have to admit I'm a little turned off by the way those big players are only symbolically endorsing it but might very well get myself a dev kit anyways.
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Reltair将近 13 年前
How well would this work for people who wear glasses? I'm assuming I would have to wear contacts to use the devkit version at least.
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ghostfish将近 13 年前
This sounds really interesting, but there's a distinct lack of specifications, especially when this is targeted at the developer/early adopter community. How high is "high resolution"? Some display glasses companies (Vuzix) consider 852x480 high resolution, which differs greatly from what I'd consider an acceptable resolution for anything but old/SD TV shows. More details are needed.
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gnarbarian将近 13 年前
I've been a big proponent of stereo 3d gaming for about 10 years. ever since I got a pair of the eDimensional shutter glasses. The first time I played quake 3 in 3d it instantly made me twice as good. I was actually able to see the vectors of the rockets flying through the air and gauge exactly when and where they would hit. I was able to hit people in mid air with rockets and grenades way more.<p>Sadly Nvidia stopped including 3d support in the drivers for their new cards beyond the 7900. LCD monitors also became popular and didn't support the higher refresh rates needed for shutter glasses to work. so my glasses went into a box and eventually broke.<p>I am extremely excited about the Oculus Rift. I pledged $335 and anticipate including support for a space combat game I've been working on for the past few years.<p>I'm also super stoked that the biggest rock stars of game dev are pledging their support in upcoming games.
spiffistan将近 13 年前
Holy crap, I started watching the video at $188,000. Before I finished it had incremented to $190,000...$192,300..$195,490. This has some serious momentum right now.
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derekja将近 13 年前
This plus the leap motion could be really amazing. Imagine wearing the headset and having it track where you look while the leap tracks your hand holding the gun.
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gavanwoolery将近 13 年前
Just bought a devkit...hopefully this thing performs well enough to bring VR into the mainstream. :)
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msprague将近 13 年前
This seems awesome, but I'm not sure why they would need a kickstarter project. With the people interviewed in this video, it seems like they would have no problem getting the funding that they needed. The reason in the video is that so they could "get it to developers as fast as possible", but I'm not sure how kickstarter would help speed the development process to get it an SDK released any sooner than if it was funded a more traditional way.
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Apocryphon将近 13 年前
Imagine this as a future game system package: an OUYA console library with graphics tailor-made for the Oculus and CLANG integration- brought to you by Kickstarter.
tripzilch将近 13 年前
<i>You put on the videohelmet, and you quickly realize that this is not just another videogame ... Your entire field of vision fills with another worldly scene--You're in the game! One day will come as you enter the cyberspace and you never ever want to get out because reality is shit and cyberspace is gone: DELETE YOURSELF, you've got no chance to win!</i> ;-)
canttestthis将近 13 年前
I'm not really interested in gaming, but I'm really looking forward to other applications of this headset. Like multiple screens. Having multiple virtual screens around you to simulate a multi-monitor setup would be awesome. Same productivity, in a fraction of the space required.<p>EDIT: It doesn't look like it will be possible with this though. The resolution is very limited.
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mtgx将近 13 年前
If Sony is smart, they would get this to compete with Kinect, and use it as a default accessory for PS4. The Gaikai guy seemed to like it, and Sony bought Gaikai recently, so I assume they've already heard about it. I also think Sony was already working on VR headsets, but it probably didn't work as well, and cost like $700 or more.
sandGorgon将近 13 年前
I wonder what is the processing power needed to make a true-immersive game. I am not sure how the FPS requirements of a large HD monitor translate to the Oculus, but does anybody know if this is something that can be powered by the Tegra 4 ?<p>If yes, then the next generation of games will be incredible, social and mobile.
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baggachipz将近 13 年前
I don't get it. Why do people want to pay for a dev kit? They should be paying developers to take it and use it.<p>"I've been thinking of buying a new car. Pledge to give me $500 to help me buy my car and I'll send you a t-shirt with my car's picture on it."
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ben0x539将近 13 年前
I'll be surprised if notch doesn't drop a few thousand on this before it's over.
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JabavuAdams将近 13 年前
Is there any SDK information available now? I want to start hacking now so I have some software by the time I get my unit.
JonoW将近 13 年前
I think something like this in combination with Kinect/Leap would be an incredibly immersive experience.
Lewisham将近 13 年前
The video sets off all sorts of alarm bells. Something about this is very, very wrong. Why would all these game developers agree to be in a video endorsing the product, but not actually front money for it?<p>iD/Zenimax, Epic and Valve would all see the hoped for $250 000 as chump change for a dev kit. Split between the three and it's essentially nothing. My guess is Microsoft or Sony would love nothing more than to tie up an exclusive peripheral for their next-gen consoles, and buy the company outright (as MS did with Kinect). This would be a true differentiator.<p>That they're looking to Kickstarter to sell $300 dev kits makes me think something very bad is going unsaid. My wild guess is that they still give people headaches as with previous VR attempts, and no-one is willing to put money in the pot with the expectation that it is unsolvable.<p>People putting money into this are as crazy as those who put money into the OUYA.
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