Hello HN!<p>I'm excited to share my second published game, BubbleByte, open-source and written using my C++20 fork of SFML, now wishlistable on Steam!<p>- <a href="https://store.steampowered.com/app/3499760/BubbleByte/" rel="nofollow">https://store.steampowered.com/app/3499760/BubbleByte/</a><p>---<p>Imagine the <i>cozy charm</i> of Stardew Valley blending with the <i>addictive pull</i> of Cookie Clicker. You can:<p>* Zen out watching cats auto-pop bubbles<p>* Go full gamer mode chasing x25 click combos<p>* Build a bubble-popping empire with clever cat synergies<p>Check out the BubbleByte Steam Announcement Trailer on YouTube!<p>- <a href="https://www.youtube.com/watch?v=nWmuHIllETs" rel="nofollow">https://www.youtube.com/watch?v=nWmuHIllETs</a><p>---<p>In a charming, hand-drawn world where bubbles fall endlessly, you start as a lone bubble popper -- clicking away to build combos and collect rewards. There’s something inherently satisfying about hearing that <i>pop</i> and watching your score climb.<p>Before long, you'll recruit adorable cats to lend a paw. Your first helper simply pops bubbles in its range, and soon you'll unlock the magical Unicat -- a special feline that periodically transforms nearby bubbles into star bubbles worth x15 more. You can either cash in on those big rewards or set up a chain reaction of bubble conversions.<p>As your bubble empire grows, you’ll uncover mysterious shrines housing special cats with unique powers and minigames. With nine distinct shrines, a deep prestige system that offers permanent, game-changing upgrades (forget the boring +1% boosts), timed milestones for speedrunners, and over 350 achievements for the completionists, there’s plenty to keep you engaged.<p>---<p>You can check out the source code on GitHub:<p>- <a href="https://github.com/vittorioromeo/VRSFML/tree/bubble_idle/examples/bubble_idle">https://github.com/vittorioromeo/VRSFML/tree/bubble_idle/exa...</a><p>The game code is very rough around the edges (trying to meet my release deadline...), but I'm quite proud of the library code. If interested, find out more about my fork of SFML here:<p>- <a href="https://reddit.com/r/cpp/comments/1ftoxnh/c_show_and_tell_october_2024/lpti9b5/" rel="nofollow">https://reddit.com/r/cpp/comments/1ftoxnh/c_show_and_tell_oc...</a>