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Pieter Levels makes $38K in 10 days selling ads in his AI Built game

2 点作者 rrmdp2 个月前
AI generated games or vibe coded (Building by prompting LLMs) games are trending all over X, the know indie hacker @levesio created a Flight Simulator like one and started selling F16 (Plane upgrades) and he sold 9, then he started selling Blimp Ads for $1K and suddenly an AI startup offered $5K to place an add on Mars, a lot of other startups joined and he pocketed a total of $38,360 in 10 days as himself tweeted https:&#x2F;&#x2F;x.com&#x2F;levelsio&#x2F;status&#x2F;1896690611257844116<p>Because of this hype, there are a lot of other indie makers creating vibe-coded games, so I decided to build a directory to collect them on https:&#x2F;&#x2F;aibuiltgames.com&#x2F;<p>I posted about it on X, and it got a lot of love https:&#x2F;&#x2F;x.com&#x2F;rrmdp&#x2F;status&#x2F;1895169783747801435<p>Are AI build games a real thing?

3 条评论

colesantiago2 个月前
&gt; Are AI build games a real thing?<p>No.<p>Making the game with AI isn&#x27;t the point.<p>What you&#x27;ve just described is a power law distribution.<p>One person who has a huge audience and has a lot of distribution has the most attention, the others who want to ride the wave&#x2F;latest fad have a smaller reach will most likely make 0-$100 annually copying Levels with this game and nowhere near or more than $38K currently made by Levels.<p>Why not make the 50,000th Wordle clone with AI and try to make $1M+ with it?
panny2 个月前
Reminds me of the million dollar web page where internet startups paid $1 per pixel.
mycodesmells2 个月前
how was this made? What tools and process?