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The Balatro Timeline

72 点作者 mxfh2 个月前

4 条评论

_mitterpach2 个月前
I remember watching the YouTuber Northernlion play this game and you could immediately tell that Balatro was special. The mechanics, the logic, the graphics, everything just worked.<p>Balatro is an absolute indie darling and one of the greatest games of this decade. I still think it <i>not</i> getting the GOTY was a miss, this should be a wake-up moment for the industry. Gameplay talks. Not micro transactions, not ultra realistic graphic, gameplay. If your game is fun, people will play it.<p>Hope many more games like this will come out in the upcoming years, if the industry learned anything.
评论 #43288725 未加载
KTallguy2 个月前
What an amazing success. I waited for the mobile version to dive in and it was a perfect fit. I appreciate that he wants to stay anonymous (for his health and other reasons). Nothing makes a game developer happier than watching people enjoy their work.<p>Balatro was built on the Love2D framework and its success inspired me to start playing with it. I’m a novice programmer but I feel that it’s a really amazing kit and has a lovely community attached to it.
tiniuclx2 个月前
The success of Balatro is absolutely incredible, and very well deserved. It&#x27;s a pity that it seemed to have such a physical toll on the developer.<p>Balatro&#x27;s probably the most accessible roguelike deckbuilder I have ever played, and it really is a ton of fun. In a lot of ways it feels like &#x27;outsider art&#x27; to the genre - the blog post mentioned that the developer didn&#x27;t really play any similar games during development and it really shows. Balatro really is a breath of fresh air, and brings a lot of innovation to the table.
JackMorgan2 个月前
What a great story!<p>I&#x27;ve loved the game for some time now, fascinating to see how it was made