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ECS Survivors Part III: Rendering Pipeline and GUI

2 点作者 yann-gael大约 2 个月前

1 comment

yann-gael大约 2 个月前
In a previous blog post, we restructured a project to create separate modules for ECS. We created an input handling system as well as player and enemy movement behaviours. Seems quite simple but it took a bit of thought and iterations to get it right. We now will move the rendering logic into Systems, which will require us to create custom phases.