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Real Time Chess – A physical chess board without the concept of turns

262 点作者 dschuessler大约 2 个月前

14 条评论

misprit7大约 2 个月前
Hey, I&#x27;m the one who made this! My video on it probably does a better job of explaining it than the github so I&#x27;d recommend checking that out: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=y7VtSK23_Jg" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=y7VtSK23_Jg</a><p>If anyone has any questions about the engineering process&#x2F;game itself I&#x27;d be happy to answer.
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akrotkov大约 2 个月前
I spent hundreds of hours 20 years ago playing Kung Fu Chess[1], which was the (first?) online version of this concept. That was a fun time.<p>The physical board and magnets definitely add a cool factor to it as does the physical dexterity element. Nice project!<p>[1] <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Kung-Fu_Chess" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Kung-Fu_Chess</a>
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xg15大约 2 个月前
&gt; <i>so this should be a pretty uncontroversial minor rules update</i><p>My kind of humor.<p>Always found it an interesting aspect of chess that the most &quot;common sense&quot; rules (Players take turns; no skipping; one move per turn) result in the most unintuitive outcomes and a massive increase in complexity: Suddenly you can reason about the pieces a player <i>won&#x27;t</i> be able to move in a turn, you can double-bind players, you get draws where its provably impossible for any player to win, etc.<p>(In that sense, chess is a bit like the IntercalScript language earlier today: All features are superficially reasonable and in the service of simplicity, yet result in the weirdest outcomes)<p>Wouldn&#x27;t all this be gone for chess without turns?<p>Or would strategies become even more intricate, e.g. taking into account the minimum time you&#x27;d require to physically move a piece?
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vlovich123大约 2 个月前
For those wondering how the players could take pieces during the cool down, you’re allowed to move your opponent’s piece because you wear a strap with different frequencies (500hz and 750hz) which lets the board know who is and isn’t allowed to move a piece.
Aperocky大约 2 个月前
Highly suggest to check out his homepage: <a href="https:&#x2F;&#x2F;github.com&#x2F;misprit7" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;misprit7</a>, as its not the first time I&#x27;ve seen his project up here (and deservedly so!), his foosbar machine was definitely worth a watch: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=xrwXZXGiP1w" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=xrwXZXGiP1w</a><p>As a fellow engineer, I am in awe - I wonder what his full time colleagues think when he walks in as an intern with that kind of github presence.
rideontime大约 2 个月前
Don&#x27;t miss the linked video on YouTube, the first 30 seconds had me hooked. Very impressive project and production values to match.
Mekaniko大约 2 个月前
Cool thing.<p>How do you handle the interaction between 2 pieces being moved at the same time ? Can I dodge a capture by picking up a piece ? Say 2 rooks are facing each other, how do you handle a mutual capture attempt ?<p>I have solved this problem, but still in a turn based setting :<p>* Both player choose their move, and moves are resolved simultaneously<p>* A piece cannot be moved 2 turns in a row (discrete cooldown time)<p>* When 2 pieces land at the same place, they are both considered captured.<p>* If they move in straight lines, in opposite direction, they are also both captured.<p>* NO CAPTURE for pieces crossing each other path &#x2F; knights can exchange their positions.<p>* No pat. A player can skip his turn.<p>* the goal is to capture the oposite king obviosuly, not to checkmake it.<p>With a low blitz time, it solves the same fundamental problem as RT chess, but it can only be played online.<p>From a few test game, it looks like basic chess structure is preserved. But then there is the question of finding the Nash equilibirum of the game ! 2by2-simultaneous-move-chess with both rook and king leads to some sort of rock-paper-scissor.
vunderba大约 2 个月前
There was a demo from around 5+ years ago of a experimental real-time Chess board which looked remarkably similar. Once a piece was moved, a visible circular timer with a duration proportional to the piece valuation would count down until they were allowed to move the piece again.<p>I wish I could find the link but trying to search YT for relevant results older than a couple years is just trash.
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mnky9800n大约 2 个月前
Why is ass and anal bolded in the readme? The git blame says you did it. Haha.
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gus_massa大约 2 个月前
Is it possible to make the squares sligtly conical (like a dinner plate) with the magnet at the bottom, so the pieces are aligned naturaly in the center when they land?
mollerhoj大约 2 个月前
Highest rated youtube comment: &quot;Send us a board and we’ll make a video of Magnus Carlsen playing on it! We’ll cover your expenses of course.&quot;<p>Man that&#x27;d be fun to watch
elijahbenizzy大约 2 个月前
This is amazing! I love that it requires very fancy hardware that is well designed. It&#x27;s good someone finally made a chess game appropriate for the tiktok generation.
Nifty3929大约 2 个月前
Nice use of bold in the pitch!
HenryBemis大约 2 个月前
&gt; Chess is boring. I&#x27;m boring..<p>Nope. You are boring (and feel free to be). Chess is not boring. That&#x27;s it.