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Ask HN: Game devs, how do you approach optimization? What would make it better?

5 点作者 aarongeisler大约 2 个月前
Game devs, how do you ensure your game performs well across your player base? By perform well, I mean achieving consistent frame rates and reasonable load times (and free of other technical issues).<p>Obviously, there are ways to measure and debug these things in a development environment (profilers, NSight, RenderDoc). But how do you gain confidence things are working well in the wild with diverse hardware setups?<p>I&#x27;m thinking about starting a project to help track and measure these types of issues -- sort of like Sentry.io for game performance.<p>Some pain points I’ve heard and experienced myself: - Game performance is assessed too late in the development cycle - Getting data from a wide range of devices is time consuming - Difficulty enforcing art budgets and performance standards across the team - Challenges identifying the root cause of slow-downs based on player reports - Limited data<p>How are you handling performance debugging and optimization? What’s missing and how would your dream tool improve this?

1 comment

sam_perez大约 2 个月前
This is a bit topical for me. Game performance seems to be a real problem as of late... It’s not uncommon for me to play “retro” games that run poorly on my 4-series Nvidia gpu. Not a game developer myself but this is definitely still a problem in 2025.
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