> It could go the way of farming, where labor saving technology allow a tiny fraction of the previous workforce to satisfy everyone<p>Except that the quality of mass-farmed, labor-saving tech produced 'stuff' is approaching a level of literal shit and the methods have poisoned air, water and soil to a horribly dumb degree.<p>Will the same happen to the analog/digital soil, water, air in SWE, game dev and content creation? Likely. It started a while ago, before the big AI boom and that's what young creators and devs see in their youth and get inspired, stimulated and motivated by: toxic, low quality shit that they have to shove down their throats and into their minds. "I can do better" is not something we see a lot anywhere; not in cinemas, not on the news, not in SaaS and sure as hell not in VC culture or portfolio capitalism.<p>Next generations brains are wired and minds nourished by the current environment. And we've been fucking up for a while, even if we leave out politics, news, culture and how we systemically perceive, portrait, never defuse and always escalate conflicts in a slow burn fashion.<p>All that wires brains, reinforces behaviors and thought patterns and perception and nourishes minds.<p>I like the comparison to farming. The end game is displayed in movies and games alike and it's always dire, dry and satisfies no one.<p>There's no case against AI, though, but a momentous one against experienced, educated people who have witnessed the shit show long enough and don't need predictive algorithms to know what's coming.<p>How silly it is to 'let it happen', to 'let it be'.