Oh, I see, it's the developer's fault for going to a studio and letting them mistreat him so that he could try and hold onto his job. "Quit, and go do great things." Yes, because everyone who works for a scrappy startup and gets acquired has a huge nest egg, right? It's not like starting a company is hard?<p>Commentary on this stuff is utterly ridiculous sometimes. It's like it's coming from people who don't live in the real world.<p>The OP describes 12 hour days, 7 days a week with lots of broken promises and obvious failures to address issues, and all a Zynga employee can come up with in response is that it's an "exaggeration" and that it would be more appropriate to call the results "disappointing". So does that mean the employee isn't wrong and his team was abused and given little opportunity to rest after a long pre-launch crunch, and that Zynga staffers only 'slightly' lied about future value of stock to encourage people to overwork themselves? Maybe he only lost 5 pounds due to stress and malnutrition instead of 15 pounds? That's okay, right?<p>Someone whose employer is acquired doesn't exactly have any easy choices here either. He probably wasn't planning on working for Zynga, and suddenly being told that you're now a Zynga employee doesn't give you much time to find a job - and job hunting in games isn't easy in general. It's only natural to at least try and make the new job work.