While I admire the work of hobbyists it still looks like C/C++ will be the default until a GPU vender makes the decision to support these libraries.<p>From my understanding, Vulkan and OpenGL are nice but the true performance lies in the specific toolkits (ie CUDA, Metal).<p>Wrapping the vendor provided frameworks is liable to break and that isn't tenable for someone who wants to do this on a professional basis.