Initially I was excited for Ouya. Not because I was ever going to own one (console/tv gaming sucks for my lifestyle) but because it would mean there would be better games on Android.<p>Except now I'm not so sure.<p>Making a game work on a touchscreen 30cm from your face is a completely different proposition from making a game on a controller 4m in front of your face. It's <i>nice</i> that the underlying OS is the same, but it's not <i>that</i> nice.<p>It's not a case of just adding controller support-- your entire game changes. Fruit Ninja works on touchscreens, it doesn't work on controller. Street Fighter works on controllers, it doesn't work on touch screens. And FPS works well on neither (go go mouse + keyboard).<p>It's not just the controller either: playing games on a couch in your living room has different motivations to playing a game on a smartphone. Shallow 'toilet games' make sense on smartphones, they do not make sense on consoles. Deep 1hr+ strategy games, or games with consistent network access etc, make sense on consoles, they don't make sense on phones.<p>So I think one of two things will happen: games will either heavily target one platform or the other, and have either no support or horrible crippled support for other control schemes and mechanics, or games will genericise to the point where your controls and 'motive' is less important.<p>I'm not a big fan of either result.<p>Note: Console vs. PC is a good case study. They've had years to get this right, and there are still lots of horrible console ports. I'm not talking about bugs or graphic quality here either, but stuff like the controls on PC being awful, the UI being targeted toward consoles (Play Skyrim of Oblivion to see what I mean), hilarious console-focused messages about not turning off my computer while the game is saving, etc. If Bethesda can't spend the money getting two UIs right I can't imagine an indie dev being able to.