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What Ouya Isn't

74 点作者 hazzen将近 13 年前

14 条评论

vibrunazo将近 13 年前
The key he is missing is Android. The huge big advantage of the OUYA is that it leverages the Android ecosystem. As a game developer myself, we were already developing OUYA ready games before the OUYA existed. Many (most?) games in the Play Store right now are already ready for the OUYA (gamepad support, freemium, 10 feet experience) or close to it. Which are a great good practice for developers to be following on Android anyway. And now the OUYA is an additional encouragement.<p>I agree with the author that the OUYA is not the future of gaming. Android is the future of gaming, the OUYA is just a tiny piece of the whole puzzle. There will be plenty of competition in the Android gaming-focused set top box in the next few years. The OUYA is just the first one. Maybe the OUYA itself will fail and lose ground to the competition. I don't know, nor do I care. It doesn't matter. What matters is that in the end of today it will have helped drive the Android ecosystem forward. The OUYA sends a clear message to the incumbent. Even if the OUYA dies because it couldn't outsell the new sony/samsung/whatever Android gaming boxes. It still succeeded on a game developer's point of view. Because the OUYA ever existed. More developers will be making their games compatible with consoles. More OEMs will be building Android gaming devices of different formats. Both game developers and gamers win.<p>He's right, the OUYA is just a so-so box without much special by itself. But it doesn't make sense to look to the OUYA by itself. Almost no one would've backed the OUYA if it was just a new platform never seen before. But it's not. The OUYA is just a detail that shows a clear trend that was not as obvious before (though many of us were saying this for years). Which is that Android is the gaming platform of the future.
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jeffool将近 13 年前
What Ouya is, is a free emulator for older games. And an OnLive box. And an XBMC box. And by default of running Android, a Netflix box.<p>There are 3600 people willing to pay to reserve their usernames. Almost 60k people have bought the hope of having one. At worst, it will get a retail push and be a BlackBerry PlayBook level failure. Or it may not, and it could be a Raspberry Pi like success (in terms of buzz). Or anything in between.<p>What I don't get, is the immense hate it gets. I don't see anyone calling it "the future of gaming", except maybe the press people behind the product? And that's kind of their job. The derision it gets from people who seem to think they're on a Crusade to teach the unenlightened that they're being bamboozled is weird. It's a game console, primarily aimed at a tech-savvy audience that doesn't mind hacking their toys, and even soldering them. And yet I haven't heard that audience reach even the levels of annoyance of an iOS/Android argument. Much less one that needs to be told (repeatedly) that their toy WILL NOT change gaming! ... Who pigeonholed the OUYA as a flagship in the revolution anyway? Marketing? So air your screeds at marketing people. Not those who enjoy tinkering with computers.
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SCdF将近 13 年前
Initially I was excited for Ouya. Not because I was ever going to own one (console/tv gaming sucks for my lifestyle) but because it would mean there would be better games on Android.<p>Except now I'm not so sure.<p>Making a game work on a touchscreen 30cm from your face is a completely different proposition from making a game on a controller 4m in front of your face. It's <i>nice</i> that the underlying OS is the same, but it's not <i>that</i> nice.<p>It's not a case of just adding controller support-- your entire game changes. Fruit Ninja works on touchscreens, it doesn't work on controller. Street Fighter works on controllers, it doesn't work on touch screens. And FPS works well on neither (go go mouse + keyboard).<p>It's not just the controller either: playing games on a couch in your living room has different motivations to playing a game on a smartphone. Shallow 'toilet games' make sense on smartphones, they do not make sense on consoles. Deep 1hr+ strategy games, or games with consistent network access etc, make sense on consoles, they don't make sense on phones.<p>So I think one of two things will happen: games will either heavily target one platform or the other, and have either no support or horrible crippled support for other control schemes and mechanics, or games will genericise to the point where your controls and 'motive' is less important.<p>I'm not a big fan of either result.<p>Note: Console vs. PC is a good case study. They've had years to get this right, and there are still lots of horrible console ports. I'm not talking about bugs or graphic quality here either, but stuff like the controls on PC being awful, the UI being targeted toward consoles (Play Skyrim of Oblivion to see what I mean), hilarious console-focused messages about not turning off my computer while the game is saving, etc. If Bethesda can't spend the money getting two UIs right I can't imagine an indie dev being able to.
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ringmaster将近 13 年前
The one thing the author fails to address is what is actually revolutionary about the OUYA: It is a TV-based console without a developer licensing fee.<p>This is revolutionary because on any other platform, the developer produces the software and the distributor takes a cut of the earnings, and the console manufacturer takes a cut of the earnings. (Remember all that "loss leader" talk when new consoles come out and are cheaper than what it costs to manufacture them? This is why.) By the time everyone gets their slice, you have a pit of dedicated game developers making $15k a year that have put up with distributors telling them what kind of game to make, who then ultimately get fired when they've done their job as commanded. Seems like a career you'd need to love to stick with it.<p>Even if the numbers don't work out in the end - if OUYA's cut is just as big as the big guys, if the CPU doesn't cut the mustard, if developers can't sell big enough numbers to stay afloat, etc. - it still seems like a worthy enough idea to back it if you're a gamer and want to see what developers could do, free of the shackles of conventional distribution. I can also completely understand people being relentless about personally promoting the console if having more gamers is actually what it needs to get the game developers to break even developing for it.
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stcredzero将近 13 年前
<i>&#62; Ouya is a lot of promises and fluffy ideals in an industry that doesn't give two shits about them. An open machine plugged into my TV sounds cool, but what would I use it for that one of the myriad non-open options doesn't already do?</i><p>Not very friendly sounding, but this last paragraph is the very crux of the matter. If it's as open as we hope it will be, then there could be a huge number of things that it does that non-open options don't do.
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malkia将近 13 年前
On one side I want it to succeed (the liberal hobbyist in me), on the other side I see some problems (the conservative console game developer in me)<p>I don't see how AAA title would be delivered to this device. And without AAA titles, the device can't be primarily about games.<p>What used to fit in CD-ROM in PSX days, then on DVD in PS2/Xbox, now it needs bigger and more storage. With the recent download limits from internet companies that would become even harder. It's one thing to stream 2-3hr movie - it's completely another to have the assets on time, even to places where bandwidth is not that great.<p>TRC - Technical Requirements Certification process - This is the GATE to the quality. It's way more hard and complete process than Apple's or Android (if there is any).<p>Security - Hardest part to get. You can't succeed here, it's a goalie position. But if you can hold long enough, you'll be good. Yes, piracy is what makes video games unsellable in China (so far micro-payment seems to work there).<p>Original Titles - Without them, or much improved Ports of something else - there is no direct incentive to buy it.<p>Second nature - The device does not serve as something else to be used mainly instead of games. When I bought my PS2, there were not many PS2 games, but it was (and still is) pretty good and cheap DVD player.
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makmanalp将近 13 年前
I think what he's missing is that a lot of people are expressing interest in building games and apps for it specifically and maybe exclusively.<p>This addresses the weak point of android and also newly released consoles. New consoles (the wii comes to mind) tend to have a lack of games, which tends to in turn make them less attractive. Android phones are pretty damn good these days but the apps are worse than iOS ones in general, which gives me pause when considering it.<p>Good devices without content suck, and vice versa (maybe a bit less so). So it's all about <i>packaging</i> good content with your good device. I think that's what they are aiming at.
thechut将近 13 年前
You make it sound like developers need to develop specifically for OUYA, many Android games can be very easily ported to the OUYA platform. By using Android OUYA is also tapping the giant pool of existing Android and Java software engineering talent. They are attempting to bridge the gap between smart phone games and console games.<p>No, its probably not the future of set top entertainment but for $99 I would take an OUYA over an Apple TV, Roku, whatever else any day of the week. Just because it isn't revolutionary doesn't mean it won't be cool/useful/successful.
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lukifer将近 13 年前
There is a case to be made that mindshare and user culture matters more to long-term success than the actual product, assuming the product meets a minimum threshold of quality. (See: the Mac user-base from around 1995-2005).<p>If the OUYA succeeds, which admittedly looks like a long shot for all the reasons described here and elsewhere, it will be due to capturing hearts and minds of devs and power users for the <i>years</i> it will take to gestate into a profitable platform, and not because it's the best value prop for either users or devs on day 1.
kevingadd将近 13 年前
I like the post overall, but the tech analysis is really weak. It makes it look like you spent a few minutes reading specs on wikipedia and decided that was enough to compare and contrast the hardware. It's not, and that comparison doesn't really add anything to the post.<p>To properly compare the processors you need to note that they are using different instruction sets and that the 360's processors are in-order with hyperthreading. Are the ouya's cpu cores in-order or out of order? do they have hyperthreading? What's the memory latency like? How big are the caches?<p>To properly compare the GPUs you need to understand the major differences in architecture. The 360 didn't have '512MB of memory and 10MB of video memory'; it had 512MB of memory that was shared between CPU and GPU (which means extremely cheap direct access to memory used by the GPU - something with no analog in modern PC architectures) and then 10MB of extremely, extremely high-speed framebuffer EDRAM on the GPU. These two unusual design decisions meant that overdraw was nearly free on the 360 (because the framebuffer memory was so fast) and that you could use the GPU to help out with CPU computations or have the CPU help out with rendering because both could freely access each other's memory. The Ouya could have double the clock speed and memory of the 360 and still fail to run 360 games if it has no equivalent for those features, because if you have a GPU/CPU memory split, you can end up needing two copies (system memory and GPU memory) of data, and it becomes much more difficult to have the GPU and CPU assist each other.<p>Someone who's done development for the 360 with the native dev kit could probably provide more detail here, I've only used the XNA dev tools (so GPU access, but no native CPU access) - IIRC there are some other perks the 360 has like a custom vector instruction set that might also give it an advantage over similarly-clocked competitors.
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ZoFreX将近 13 年前
&#62; The current published sales record for XBLA was, oddly enough, Minecraft, which sold over a million units in a week. If I'm an indie looking to make money with a good game, that blows any Ouya potential out of the water.<p>You can't pick the biggest success for XBLA and use that as the only comparison point. Yes, Ouya won't be your console of choice if you are a AAA developer, or an indie developer with the kind of clout that notch has. But if you are an actually small-time dev, it'll be a lot easier to get onto Ouya and make a modest amount of money than it would be to get onto XBLA.
stewie2将近 13 年前
I hope it can be a tegra 4 console with a discrete gpu, something like geforce 660.
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mtgx将近 13 年前
"Games aren't thriving on Android"<p>Is that it? Not even a single example to back it up? Sounds like someone who doesn't even own an Android device.
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heretohelp将近 13 年前
Finally, some rationality.<p>It's usually the people who aren't actually gamers or are otherwise familiar with the industry that will breathlessly praise Ouya. Usually people who are wantpreneurs dreaming of day when they live off selling digital snake oil.<p>That the Ouya would be experienced by them as an apotheosis of that is not surprising.<p>I've been gaming since I was 2 years old (NES). The kickstarters wasted their money. We already have open platforms, we're just ignoring them.
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