As somebody with a wooden house and the feeling to learn carpentry and spend less time programming I think this is brilliant. Combining minimal design with a hacker and DIY ethos is brilliant. Kudos, bookmarked; hope I can find the time to tinker with the designs.
I do not see how to use this system. It just says what it is. The github also specifies a format but says nothing about usage, and neither do the Rust docs.<p>How do I feed in a mesh or something and it outputs an algorithmically generated slat furniture? This simple example would make things usable.
Nice idea, but why didn’t they go with an existing file format instead of making their own?<p>VRML would have been a good choice: human readable, many CAD programs can import and export it, and there’s a web viewer available.
Reminded me of village kit (<a href="https://villagekit.com/" rel="nofollow">https://villagekit.com/</a> <a href="https://gridbeam.xyz/" rel="nofollow">https://gridbeam.xyz/</a>). That one didn't fly so good it seems.
This is great. Furniture from one type of wood piece. Went recently through a similar process to optimize building bird nests from one type of wood planks from the local sawmill. I think I'll give the hyperwood bench a try next week.