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Cities and how the algorithmic timeline kills innovation

3 点作者 markessien23 天前

1 comment

turtleyacht23 天前
Apps could simulate cities like massively-multiplayer online (MMO) games sharded player populations. You can &quot;move&quot; from one shard to another, but you leave your connections behind.<p>If we could stratify the app, we could observe whether different shards have their own &quot;personality&quot; or culture, or how &quot;immigration&quot; is affected by influencers (or not).<p>What was once a load-balancing scheme for performance becomes a way to observe common algorithms across different contexts.<p>You&#x27;d have to somehow segment links though. A link takes you back out to the Internet, so we may find homogenization or flattening as the same links are shared among shards.<p>One solution is only in-app links work, and only within the shard.<p>Basically, any features to enforce &quot;physical separation&quot; that enables cities to grow &quot;on their own.&quot;