I don't remember who wrote the report, but a recent games industry report made its way to my desk, and it stated that considerably more games were removed from mobile stores than added over the last few quarters.<p>I think that could be due to some uncertainty in the market about the future of mobile gaming. Mobile AAA never caught on, and the industry tried it with CoD, Civilization, Mario, Fortnite, Resident Evil, GTA, Assassin's Creed, and others. Only Pokémon Go and Genshin were exceptions on the AAA side due to strong mechanics (Pokémon: ARG appeal, Genshin: gacha profits).<p>Meanwhile, the small-budget side has become extremely overcrowded by trash-level asset flips, gachas, and ads with vague game elements. Many genuinely talented game developers are asking, "Does my game fit in the mobile markets?" and concluding that the answer is probably closer to no than a yes.<p>Maybe this is just the natural life cycle of the stores. Moderation doesn't keep up with use, leading to disappointed users and abandonment. Do you remember when we used to check the App Store occasionally for new fun apps during the iPhone 4/4S era? We'd get like an accelerometer app that turns a phone into a silly beer pint, and it'd be quite clever and novel. Or we'd download pedometers, and that was quite a novel and smart tool to track exercise. All because they were promoted on the stores. That's a distant memory for me; I only go to the stores to download the things I already know I need, they have turned into package managers for me.