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Show HN: Open Sourcing my HTML5 Multiplayer Game Engine

87 点作者 renownedmedia将近 13 年前

10 条评论

bicknergseng将近 13 年前
"Emergent Gameplay People eventually start building walls around NPCs. They also build synthetic tiles in patterns to efficiently remove corrupted areas. They also draw penises and destroy each others houses."<p>lol.
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Zarel将近 13 年前
Players appear to be unable to say anything but their own name:<p><a href="http://d.pr/i/P85E" rel="nofollow">http://d.pr/i/P85E</a><p>And fixed: <a href="https://github.com/tlhunter/Cobalt-Calibur-3/pull/26" rel="nofollow">https://github.com/tlhunter/Cobalt-Calibur-3/pull/26</a>
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vitno将近 13 年前
A lack of support for changing keybindings is annoying... (I use dvorak)<p>other than that, cool!
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james33将近 13 年前
The title is somewhat misleading. It is an HTML5 game that was open-sourced, not specifically a game engine.
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tboren将近 13 年前
This is pretty neat! For some reason the player sprite doesn't show, but otherwise this is great.<p>EDIT: seems to throw an error when trying to connect on Chrome Mac OSX Lion.<p>"Error during WebSocket handshake: 'Connection' header value is not 'Upgrade'"<p>Works on Safari though.
wham将近 13 年前
Very cool! Right now you can still hack yourself into godmode via the console (app.player.god = true, which gives you spawn editing powers, I couldn't help myself from building a little maze in the spawn), but for a work in progress it's very impressive!
rip_kirby将近 13 年前
Thank you for sharing this. I'm new to HTML/CSS/Javascript entirely and I'm getting into it to make games.
xd将近 13 年前
example server: <a href="http://zyu.me/" rel="nofollow">http://zyu.me/</a>
sharingancoder将近 13 年前
Pretty neat! Looks amateurish but a good platform to start off on
bazookaBen将近 13 年前
one thing i learned abt making games is to limit the game space, and user input. Foster a healthy community first, then introduce freedom.