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Web .NET Prototype – Godot Engine

5 点作者 npinsker4 天前

1 comment

Benjamin_Dobell4 天前
This is amazing. I&#x27;ve been casually keeping an eye on Godot .NET web support updates for years. I remember seeing a huge list of blockers at one point, not just in Godot, but across .NET and related repositories. It&#x27;s fantastic to see this come to fruition. Great job to all involved!<p>I just recently invested a decent amount of effort into (what I think is) a really slick TypeScript integration with Godot:<p><a href="https:&#x2F;&#x2F;breaka.club&#x2F;blog&#x2F;godots-most-powerful-scripting-language" rel="nofollow">https:&#x2F;&#x2F;breaka.club&#x2F;blog&#x2F;godots-most-powerful-scripting-lang...</a>.<p>I&#x27;m actually incredibly happy with how the TypeScript integration is turning out, and I believe it goes beyond what C# (or any other language integration) has been able to achieve, thanks to TypeScript&#x27;s incredibly robust type system. That said, I also do some professional C# Unity development and know the C# community has been dying for web support in Godot. So I&#x27;m really glad to see this materialize.