I think sometimes we forget that Apple's primary audience doesn't even know what skeumorphism is, and certainly won't call it "regressive aesthetic infantilism" (it sounds cooler to write like that, so I can't exactly fault the author). But so what if it's an illusory metaphor?<p>Andy Mangold's appropriately-titled blog post "Skeuomorphism: The Opiate of the People" addresses the role of skeumorphism quite clearly, I think:<p>"Some people believe that skeuomorphism makes an interface easier to use, or more intuitive for the user, and I simply don’t buy that. But what hadn’t occurred to me is that it doesn’t matter if it actually does make it easier to use, all that matters is that it makes the average person think it’s easier to use. In reality, a user must take time to learn any interface, whether clad in faux leather or not. The skeuomorphism in iOS plainly tricks people that might otherwise walk away…"
[<a href="http://andymangold.com/skeuomorphism-the-opiate-of-the-people/" rel="nofollow">http://andymangold.com/skeuomorphism-the-opiate-of-the-peopl...</a>]<p>People often quote the goal of effective skeumorphism as leveraging existing patterns (which just happen to be physical, not digital), to make an interface more familiar and easier to use. I think, if this is true, then it's rarely executed on that level. But if a user is more willing, more patient, and more inclined to go through a learning curve because of skeumorphism, I'd argue this is effective design.<p>Sometimes anti-skeumorphism sentiment sounds really similar to the "aesthetics don't matter as long as it works!" rallying cry. If aesthetics make it more pleasant to use a product, then the aesthetics serve a purpose.<p>(Edit—regarding honesty and emotive interfaces in digital design, here's another well-articulated perspective on the issue: <a href="http://maxcho.com/2011/10/dont-send-love-letters-in-helvetica/" rel="nofollow">http://maxcho.com/2011/10/dont-send-love-letters-in-helvetic...</a>)