Hey HN, been working on a project & could use all you lovelies' feedback :) I was inspired by habit-tracker apps like Joe's Goals, but I wanted something more robust and personally motivating. So I built a habit-tracker which plays like an RPG. As you accomplish goals, you level up. If you fail your goals, you lose hit points. You can buy weapons and armor, etc. Open source (<a href="https://github.com/lefnire/habitrpg" rel="nofollow">https://github.com/lefnire/habitrpg</a>), built on DerbyJS (<a href="http://derbyjs.com/" rel="nofollow">http://derbyjs.com/</a>), and uses BrowserQuest's icon sets. Integration with productivity tools primary on the roadmap (<a href="https://github.com/lefnire/habitrpg#roadmap" rel="nofollow">https://github.com/lefnire/habitrpg#roadmap</a>).<p>I stress-tested some, but Derby is a work in progress - so bear with me, I'll restart if it goes down.