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Drawing Pixels is Hard AKA why HTML5 games probably suck

6 点作者 D_Guidi超过 12 年前

2 条评论

D_Guidi超过 12 年前
title adapted from this tweet, that is also how I found the article. <a href="https://twitter.com/_AndrewRussell/status/246500090217377792" rel="nofollow">https://twitter.com/_AndrewRussell/status/246500090217377792</a>
89a超过 12 年前
&#62; I was immediately presented with the challenge of scaling the game screen while maintaining crisp, clean pixels. This sounds like an easy problem to solve – after all Flash did this from day one<p>What the hell? No way did Flash do that from day one. Only since the introduction of frameworks like Flixel has Flash been able to reliably make pixel perfect games. Before then it was a constant fight against subpixels.