The first problem that a lot of people make when designing iOS interfaces is not testing them on the device. Those font sizes are so incredibly small.<p>You HAVE to look at it on a device (using something like Skala Preview[0]) and you'll realize that what you have right now is actually not an improvement at all. Rather it is harder to follow, appears cluttered, and probably doesn't get the business any closer to their goal of x, y, or z, regardless of what that may be.<p>I like to give the benefit of the doubt to most of these "redesigns" because usually there is some decent thought put into them and they're pretty and all ... but really it seems like you took a step backwards in this one. And after looking at the current UI [1], you indeed did take a step back.<p>Also, i'd have done some more exciting UI stuff here. for example, get rid of the quantity stuff. Instead, when I tap "add to cart", ask me that in a modal fashion with big fat juicy buttons.<p>With iOS/mobile you can get away with more taps if your UI is less complex and provides clearer choice.<p>Finally, in what way is your design more intuitive than the original? People throw that word around like a rag doll without really thinking about it.<p>[0]: <a href="http://bjango.com/mac/skalapreview/" rel="nofollow">http://bjango.com/mac/skalapreview/</a><p>[1]: <a href="http://www.instacart.com/assets/instacart-screenshot2.jpg" rel="nofollow">http://www.instacart.com/assets/instacart-screenshot2.jpg</a>