It seems that this device will be inevitably compared to the OUYA, another "open-source" Android game console. The only major difference in hardware, form-factor aside, is that this uses an Amlogic 8726-MX SoC rather than the Tegra3 T33 used in the OUYA. It's hard to make a direct comparison, but the Tegra3 has more cores and is clocked slightly faster. I have heard some grumbling over the OUYA's specs, though, so I imagine the GameStick will leave devs no happier.<p>While having more devices in this category will increase fragmentation, I imagine that "porting" an OUYA game to this or vice versa would only take a few hours (or less) in most cases- more potential buyers is good news for anyone seriously considering selling games for the OUYA. The only real difference between the devices from a programmer's perspective may be how they handle gamepad input.