I wouldn't call it exceptional beauty. Code can be beautiful, but most projects in gaming (or actually any other branch), just as the author of this article says, gets released under pressure. And yes, this pressure is more common and results in bad, smelly or messy code. However, quake and doom's source code were released/open sourced after the game was released. Maybe they cleaned it beforehand... This does not take away they have a strict procedure and quality control during the development. I have seen/read the code and it is well written!