TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

Gamified Life: Habits Meets SNES

14 点作者 lefnire超过 12 年前

3 条评论

bromagosa超过 12 年前
Maybe I missed the point, but isn't it too easy to cheat here? I could add 40 fake ToDos each day and mark them as done. No need for them to be fake actually... I could just add eat, breathe, walk, think, work, exist, etc.<p>I know the point of motivation boosters is that you won't cheat because you want to improve yourself, but there are users who will cheat and that'll make the level system bogus. The most motivated users who do their homework and never cheat will lose in front of the least motivated users who never do their homework and cheat.<p>Am I wrong?
评论 #5060639 未加载
arscan超过 12 年前
Is there an underlying story / quest that your little guy progresses through as he gets stronger? I always thought that the story component is what helped make those old rpg's great. Obviously it would defeat the purpose if you spent too much time in the game vs. actually getting real life stuff done. But I think there can be a good balance where the "grinding" aspects of the rpg are replaced with productive life activities.<p>I think I would rather fund that development activity than an android front end.
评论 #5061041 未加载
_b8r0超过 12 年前
Hasn't this already been done with Epic Win[1]?<p>Is anyone able to explain the differences between the two beyond cosmetics?<p>[1] - <a href="http://www.rexbox.co.uk/epicwin/" rel="nofollow">http://www.rexbox.co.uk/epicwin/</a>
评论 #5060316 未加载