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Show HN: mgwuSDK, Turn Based Multiplayer SDK

36 点作者 DesaiAshu超过 12 年前

8 条评论

6thSigma超过 12 年前
Wait, so in order to use the SDK developers are forced to publish through the company AND the company takes the first $1000 in revenue? Isn't that really bad for developers?<p>Mobile games are so hit and miss I bet most people using this SDK will never top $1000 in revenues and will never see a dime. But if their app does blow up and get popular, they won't be able to get the brand recognition that comes with it. I am struggling to find the benefits of using this :/
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WalterSear超过 12 年前
If I can't figure out even the most fundamental technical information about your platform from the splash page (or even where to go to find it), I'm going to assume you are marketing something for people who aren't technically literate enough to care about it.
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DesaiAshu超过 12 年前
This is the v1 of our SDK, we launched Name That Jam! with a beta version a few months back. Would love to hear any feedback you have about bugs, improvements or feature requests. Feel free to contact me directly (ashu@makegameswith.us)
jimzvz超过 12 年前
This seems like it could speed up development of one of my projects but for the first $1000 dollars and 30% thereafter of my revenue, I will skip it.
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niggler超过 12 年前
"The first $1000 in revenues and 30% of revenues after that."<p>I understand the entire arrangement is probably worth the price, but you have to find a way to separate this component from the rest of the stack.<p>A pricing arrangement that would be nice to see is something tied to usage. For example, if it's free for the first thousand users (and then start charging if more than 1000 people sign up) then you ensure a healthy lock-in (after all, who is going to risk changing the multiplayer infrastructure if it keeps up with demand -- devs will focus on the game intrinsics) and a solid stream from those who can pay up (most likely, after some traction, the devs will either have cash on hand or do an equity round)
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michaelmior超过 12 年前
Does this mean if a game doesn't succeed, you guys essentially did the artwork for free? In that case, is there any kind of screening process for games built on your platform to make sure you don't waste your time building something that's unlikely to produce revenue?<p>I'd also be interested in how the agreement works if the game has a Web component as well. Can the artwork be used anywhere? Is the plan to take a cut of revenue the game makes on other platforms?
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jacalata超过 12 年前
So, can I release a game I made with this for free?
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RobotCaleb超过 12 年前
Is this Apple products only?
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