I always wondered how Eve coped with what seems like a massively data heavy game, keeping track of battles and logging data especially for epic battles where alliances are pitting their expensive ships against each other. Pretty insightful article, would love to know a bit more about their development processes and how they go about pushing new changes up. It's such a sensitive game, changing just one thing could throw the whole game into disarray. It's crazy when you think that they not only have to track battles, but they also have to capture every other action and movement within the game; mining, agent missions, the marketplace and all of the other components that rely on accurate and up-to-date data capture and realtime reporting.<p>What makes this all even more crazier is the game has been around for over 10 years and counting. I still play Eve everyday, once you get past the menial tasks, you can have some real fun with this game being a drug runner, miner or just straight up renegade roaming the infinite environment.