The most interesting part of this was that Valve, a company that develops online video games, has no hierarchy and bosses. And, at least at first glance, is thriving. I don't care too much for hierarchy, but I do like bosses, especially to take care of personnel-related items and issues and to deflect political issues. If that boss can motivate and - to some degree - educate me, that's a bonus. Unless I liked and <i>really</i> respected my teammates, I'm not sure I'd like an environment without a boss.