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30 Weeks of Game Development

221 点作者 seattlematt大约 12 年前

18 条评论

GuiA大约 12 年前
Awesome, thanks for posting!<p>It's interesting how the core game was basically finished very early on (week twelve or so), and then the rest of it was "just" polish. So in this case, the proverbial last 20% are really 60% of the work.
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erikstarck大约 12 年前
Great insight into the effort needed to build a game. I'm counting 19 man months of work. With an average yearly salary of $80'000 and a sales price of $0.99 the game needs to sell roughly 180'000 copies to pay for development.
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yeureka大约 12 年前
Great work guys! I am writing a game with my friends on our spare time and we have kept all the builds since the beginning so we could document it's progress with a video as well. Glad to see that people respond well to this. Wish you the best of luck!
ronyeh大约 12 年前
Congrats! Can you elaborate on this point?<p><pre><code> Despite being an iOS game 95% of development was done on PC. </code></pre> Was it a C++/OpenGL game that had a small iOS AppDelegate / GLKit / UIKit / etc scaffold?
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kenjackson大约 12 年前
Could you explain, "Despite being an iOS game 95% of development was done on PC."? Don't you need to do iOS development on a Mac?
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seivan大约 12 年前
Very cool, again thanks for sharing. I actually liked the credits snippet as well, mostly because I didn't see anyone who didn't belong there. Software Engineer, art, effects, animation and sound. Not sure what VO is.<p>But seems like you guys run a lean operation - and I love that. That's what most teams should be.
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freefrag大约 12 年前
Great job on the game, out of curiosity why did it take 3 submissions before it finally went on the app store?
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kaoD大约 12 年前
I learn something from this: to make your character look like it's standing (instead of floating) you just need to tilt the floor a bit :P
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NateLipscomb大约 12 年前
Congrats, thanks for sharing this.<p>As a game dev myself, I'd definitely love to hear more about the custom engine you used and why you chose it over the other options on the market (like Unity, which you mentioned).
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raverbashing大约 12 年前
Congratulation on this writeup (and video), this is amazing<p>Care to share how the team was built etc? Who's on contract, who's on the business, how did you get people to wear multiple hats?<p>I would have gone the way of building it on the PC and later porting it to iOS (or whatever you want) probably using SDL, oh well =)
readme大约 12 年前
Looks awesome.<p>Curious if you are the developer? If so, did you pay your help (graphics, sound, etc) or were they volunteers?<p>If so, how much should one budget to hire people for that end?
deevus大约 12 年前
Looks great. I'd love to give it a go but I don't own an iDevice. Are there plans to release to other platforms such as Android?
icefox大约 12 年前
Just curious, when you started what was the original pitch that you had for what the game would be?
dsirijus大约 12 年前
Out of interest - did you feel the sale bump after publishing the blog post and sharing it around?
biot大约 12 年前
Hm... it wouldn't let me purchase on my iPad 1: says it requires a camera. :(
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jasonlotito大约 12 年前
How many people worked on this? What roles did they play?
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sidcool大约 12 年前
Nice work. Good game. Solid graphics.
chromejs10大约 12 年前
very cool. thanks for sharing