Starcraft is important but IMO it's not about APM. But build order, at start of each game, there's a series of steps you need to do like the optimum workers to build, to mine Vespene gas; at which time to send workers to build expansion base, build marines/zerg's etc. And adjusting your strategy depending on map, other races on map and opponent style.<p>Translated roughly to non-player's words, playing Starcraft is not about winning but about optimizing your action and reaction to the quickest and most efficient. I don't wake up everyday thinking that the project is going to give me a hard time, I already have a builder order to efficiently tackle the problem, e.g., lower expectations for stakeholders early on, debugging the code step-by-step to get a handle, browse reddit for diversions etc.<p>I will not get frustrated if I can't win against CPU or debug the code, because winning is outside of my control depending on the skill of my opponents, allies and luck etc; I will only evaluate myself on how much I optimized on my build order. And if my build order sucks, I watch my replays and search online for a better one.<p>It's only I have my build-order deeply ingraned in my mind, that I work on my APM; so I can act/react faster and it comes second nature like driving but doing it faster. The same thing IMO applies to poker, trading and sports. You can't focus on binary outcome of winning or losing because so much variables are outside of your control; it's about focusing on your build order. You are willing to lose the right way over the temptation of winning the wrong way.<p>A much better expression of this: <a href="http://www.teamliquid.net/forum/viewmessage.php?topic_id=142131" rel="nofollow">http://www.teamliquid.net/forum/viewmessage.php?topic_id=142...</a>