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Donating my Xbox

228 点作者 ecaradec大约 12 年前

25 条评论

realo大约 12 年前
IMHO his article was a good read. I even fell for the Spry Fox thing and actually visited his website.<p>Judging by the colorful first page of the site, his games seem cool and fun... Want to see them... I click PLAY, with a Sunday morning expectation of something interesting coming up.<p>BLAM!<p>A f<i></i>*ing Facebook login screen. I am not a Facebook user. Never will be. Too bad. I look again at his web page with a sense of loss. _His_ loss of my attention.<p>Back to my Sunday morning coffee, on to the next article in HN.
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jasonpbecker大约 12 年前
I sympathize a lot with what was written. I grew up on the Nintendo consoles (my father got an NES from my mom for their first anniversary, which was less than a year before I was born). I really enjoyed playing games straight through my N64 I had as a young teen. But games after that lost a lot of appeal.<p>At the time I thought it was because I was growing up and just wasn't into it any more. Sure, I used to think spending hours playing Super Mario RPG, Diddy Kong Racing, Banjo Kazooie, or Megaman X was a fun afternoon. Maybe I just grew up.<p>But there have been a few games that have come out since that I have really, truly enjoyed. Games like Psychonauts, Portal, Pikmin, and maybe a few other non-P games (e.g., Twilight Princess which is a half-P). Increasingly I have begun to feel like I didn't stop loving games, the games I loved just didn't exist anymore or were too hard to find.<p>I like using a controller. I like playing something I laugh at. I like playing something that stitches together a few basic motions/controls in complex ways to challenge me. I like playing games that are fun with friends or fun for friends to watch you play.<p>So for now, I mostly try and keep an eye on indie games that are cheap on Steam that work well with an Xbox 360 controller (which is really quite nice) on my Mac Mini. Occasionally I come across something fun and well done. But whereas I could rattle off 50 games I would love to play with my kids one day that I consider "classic", almost none of them were created post-Xbox. That's a shame.
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kenjackson大约 12 年前
This is an odd post in that almost nothing rings true to me. The PC much more than the console was all about keyboard mashing.<p>And post Kinect launch MS seems even less about hardcore gaming.<p><i>We don't even need to spend billions to get people to play them.</i><p>What does that even mean considering I've never heard of them?
iMark大约 12 年前
I'm not a games developer, but I can relate to what Daniel wrote about game forms, after playing Bioshock Infinite.<p>I love the game, but I did so mostly for elements of the design and story, rather than the game play. That it was an FPS connecting the story rather than a puzzle game, for example, was almost incidental to my enjoyment of it, and given the story, I think a series of Myst-style puzzles would have been a better fit.<p>Wouldn't have sold nearly as well, of course, and there's the rub.
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aaronbrethorst大约 12 年前
I hear what he's saying, but I find it ironic that his current gig is making freemium games for mobile, which I believe is a far more damaging trend than FPS games like Halo ever could be.<p>Knock Bioshock Infinite for delivering dollops of voice-acted plot progression along with explosions, headshots, and the like, but at least it doesn't require me to pay a buck-ninety-nine to buy the coins to buy the lockpick to unlock a door. (or wait 12 hours for my city to produce enough coins to buy the lockpick. Whatever.)
jaimebuelta大约 12 年前
I totally understand him, as I am also "that kind of gamer". I don't have a taste for FPS and I've never owned a console. I play mostly on iOS devices, and before that, Flash games on the PC.<p>But let's not forget that those games are HIGHLY successful, and it clearly seems that there is a huge market for those. I am not surprised that some game companies (MS among them) treat those games like "the only true way". Fortunately, it looks like the gaming industry is expanding and other alternative games are also being created and are easily accessible... Probably the game industry will be more diverse and fragmented as a result, which is great for gamers with not a taste for blockbusters... But while enough people like to play violent FPS, the games are going to stay...
unalone大约 12 年前
When I was a kid I hated the Xbox, hated Halo, and hated how it seemed to create a new model for playing games. It was released when I was in middle school, and I remember there being a sudden and abrupt shift in what kind of gaming mentality there was.<p>Prior to the Xbox, console games were largely focused on lush, whimsical landscapes with mechanics that required some puzzling to figure out. At least, the games that kids played, anyway; I know Unreal Tournament and Doom and Quake were big, but looking back I think those games all had a whimsy to them as well. The arsenal in Unreal is way sillier than anything Halo's ever had to offer (even Halo's energy sword seems kind of rote). And the major titles on the N64 and Playstation and Dreamcast were titles like Mario and Sonic and Crash Bandicoot – colorful worlds, puzzles often based on platforming. Developers like Nintendo and Rare had a knack for creating controls and visuals that seem to reward you for getting into them, so that even Rare's Goldeneye 007 felt like an utterly silly game. (Proximity mine in the toilet!)<p>When Halo came out, it was immediately apparent that this was Microsoft's grand new vision of gaming – "realistic" graphics, self-seriousness, achievements, and an ugly competitive edge. My memories of Halo are almost all multiplayer, obviously: generally, six kids sitting by a machine, two of them unhappy because they sucked and consequently were cycled out every other game, meaning they didn't get practice time either. The local teen center turned into a place where a bunch of bro-types would hook up their Xboxes and play each other all night, screaming at one another between rooms. The TV that was used for movies got co-opted into another Xbox resource, so eventually the whole place became a Halo pit. And online Halo (which started with 2, if I recall correctly) changed the dynamic yet again, in a way that's familiar to all of us: kids cussing at one another, players generally acting like little shits.<p>Some of that all would have happened without Microsoft's "Xbox is a manly console for men" marketing push. But you can absolutely look back and say that Microsoft influenced developers in a bad way. Sony made a push to "cut Microsoft off" with titles like God of War, which are similarly quote-unquote epic. Halo opened the door for Tom Clancy games, Call of Duty, Assassin's Creed, on and on. A number of older game developers decided, when they made the change from 2D to 3D, to pursue a similarly "gritty" realism. Now there's a gaming culture wherein genres are solidly defined and there's excruciatingly little variation between game mechanics, visual style, or design mentality, at least in the AAAs. And it's because of how relentlessly Microsoft pushed to divide the market.<p>The old designers either shifted their styles along with this, or they ran out of steam. Sega hasn't made a good game in over a decade – I won't even blame that on their pursuing a "mature and edgy" vibe with the Sonic franchise, though they seem to think that's what gamers want. They just ran out of ideas for where to take Sonic. Rare had a couple of late-era successes, mostly Viva Pińata, but the only thing they've done in five years is Kinect Sports games. And Nintendo? They still stick to their old style, but this many years on Nintendo's flaws as a game developer are showing. Aspects of their games which were totally forgivable when they were building for N64 or even Gamecube are starting to feel like irritatingly deliberate decisions on their part now. And you know what? That would be okay if Nintendo didn't sometimes feel like the <i>only</i> company still pushing that particular aesthetic. If they were one company among many, it wouldn't matter so much, but they're singlehandedly trying to push against the currents of every other game developer on the planet, and it's increasingly becoming clear that they're just not good enough to carry that all by themselves.<p>Obviously, this is a view of just a limited slice of gamer culture. Indie games absolutely borrow from the old-school design mentality more than they do from the Halo mindset; I've seen more whimsy and fun in a single Humble Indie Bundle than I've seen appear on the Xbox 360 since its release. Even there, though, you can feel the influence somewhat, and it's spoiled some games that I really wish I could have enjoyed (namely Bastion). And you do have both occasional lighthearted breakouts (Katamari Damacy) and games that use the self-serious mentality to incredible effect (Demon's Souls). This is a fad which will pass with time, though I'm not so pleased at the thought that our next big wave of developers are the ones developing for mobile and Facebook. Angry Birds and Farmville are not a fun influence. But that's just the way it goes. There'll always be good stuff if you know how to hunt for it. I just miss the fact that for a decade or so, the best games were at the top of the heap or close to it. I don't know if I realized how lucky I was as a kid until that ended. The 90s were a great time to grow up a young gamer.
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hollerith大约 12 年前
We do not like to discuss it, but a lot of people get a kick out of inflicting harm -- "fucking shit up" in other words -- and some game developers pander to that.<p>I remember a blog post from the late 90s or early 00s that pointed out that the marketing material (trailer or ad copy) for one FPS bragged about the realism of the gore, e.g., of the blood that spurted from the wound when you shot someone.
maked00大约 12 年前
True, true. This also applies to most game publishing houses, not just the mothership.<p>There is a group-think mob mentality that ravenously follows the whims of top management as 'hip' and mere players are referred to as scrubs and considered not worthy to make suggestions or criticize.<p>Go to any popular MMO forum and criticize any portion of the games supposed backstory, and prepare for the waterfall of developer lead fanboy rage in response.<p>There are various tropes baked into this culture. All the 'bros' know that universally pet classes must always be second class citizens. Don't overlook how pay to win, and lottery style 'mystery boxes' that asian cultures are so fond of, almost overnight became fixtures in almost every online game now.
bmalicoat大约 12 年前
The author is making some pretty big generalizations IMO. While I agree there is a culture of gratuitously violent games -- which the market responds positively to -- there are also many incredible games that feature no realistic violence. Fez, Minecraft, LIMBO, and Braid come to mind. I work on the Xbox Platform Team and I feel like we have an accurate representation of the interests of the gaming world (and in fact the non-gaming world -- many people simply don't play games). Maybe things were/are different on the teams actually making games, but my team is very well-rounded. We play FIFA, Spelunky, and Trials Evolution in our down time...obviously the bro-est of games.
LordIllidan大约 12 年前
I don't think it's just bro types working on Halo, Gears and other FPSes. There was an article (also posted here, I believe) about a woman developer's origin story. <a href="http://caitiem.com/2013/03/30/origin-story-becoming-a-game-developer/" rel="nofollow">http://caitiem.com/2013/03/30/origin-story-becoming-a-game-d...</a> - She worked on Gears and Halo 4.<p>There's a time and a place for all games - the mindless shoot em ups, or the whimsical indie types. Or the serious Dark Souls types. Or even the cinematic types with a ridiculously large cinematic to gameplay ratio.
ChuckMcM大约 12 年前
I wonder about people exposed to this sort of action from middle school on:<p><i>"Filling out the gaps in the 7-12 hours ride are moments of rote game play with all possible feedback knobs tuned to 11. Blood, brains, impact. Innovation is located at 11.2. This makes you feel something visceral."</i><p>Having cognitive issues similar to being exposed to porn from this age on. We are starting to read about people who've come forward and said they are unhappy with their sex life and have tied it back to their early porn exposure. I wonder if there isn't a similar effect in recreational activity.<p>In high school one of my friends was an adrenaline junkie, they were crazy for that feeling of being right on the edge. They satisfied that edge by doing crazy things which could have killed them (sadly eventually it did). But most of my friends weren't affected and while a roller coaster ride was exciting, the lack of adrenaline when hiking didn't ruin hiking for us, or sailing.<p>So do we have people who can't spend their spare time doing something like reading or walking because it doesn't give them a jolt of adrenaline, like we've had folks say they had troubled being satisfied with "normal" sexual relations ? Any thoughts on how we could test that?
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outside1234大约 12 年前
I'm going to refute this whole post with one word: Kinect
verygoodyear大约 12 年前
It's funny that in some ways iOS and Android, arguably the most widely used gaming systems atm, actually foster the kind of games he's talking about wanting to make.<p>There's still the mainstream bro games, but it does seem developers have more of a chance to make a living off their ideas.
baby大约 12 年前
&#62; Strategy over button mashing!<p>That made me think of QTE. We never needed those things, but still they gave it to us. And keeps giving it to us. It's lazy gameplay, it's a "I'm a developer, I have a cutscene and I'm too bored to integrate real gameplay into it".
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taude大约 12 年前
I enjoy playing indie games as well as the corporate blockbusters. I'm glad there's a market for both. However, Is it just me, or can anyone else not wait for Battlefield 4!
iam大约 12 年前
Has it ever occurred to the OP that maybe the Xbox 360 was such a huge success precisely because of the culture of the employees there?
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muyuu大约 12 年前
This is so glorious I almost want to undelete my Google profile to give my first +1 that never happened.<p>Almost.<p>Still, great post with which I sympathise greatly.
chaostheory大约 12 年前
I'm happy he went indy. His company seems to be doing well. <a href="http://spryfox.com/" rel="nofollow">http://spryfox.com/</a><p>I've seen both Triple Town and Steam Birds featured on the App Store. I think both were in the top 10 at one point or another.
jccalhoun大约 12 年前
so he was working for the company that made the hardware and was shocked to find out that the company was very invested in maximizing the market for their hardware?
emiliobumachar大约 12 年前
Rule #1 of blogging: if you mention your company or service, it should be a link. I don't have hard data, but I think the need for googling "spry fox" (or guessing the url, spryfox.com) lowers the number of people who go on to the OP's site by a full order of magnitude.<p>Good post otherwise.
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mrjava大约 12 年前
Great post and good luck with the new games!
OGinparadise大约 12 年前
<i>I'm driven by ideals that fit poorly with an industrialized console monoculture: What if games can connect people? What if they can improve the world? What if they bring happiness and joy to our lives?</i><p>His company as founded a few minutes ago, 2010 in real years <a href="http://en.wikipedia.org/wiki/Spry_Fox" rel="nofollow">http://en.wikipedia.org/wiki/Spry_Fox</a> . Give it a few more years before the holier than though attitude, who knows what you'll do during the next downturn. See Zynga
lolwutreddit大约 12 年前
tl;dr
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BlokkiesJoubert大约 12 年前
As usual, it is per definition very bad for men (white men) to have something - a club, a community - of their own.
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