I have no less respect for Ron than I did back in the 90s, but I think that sometimes the veterans lose sight of what made their old games great (and this of course, is just my opinion). He wants keep the retro aesthetic, which is good, but then wants to include things like DOF and glows...which can technically be done with a palette, but I don't think this is what he is getting at, and could potentially destroy the rigid palettization that makes pixel art what it is. He wants to use speech instead of text, which is one of the things that I think ruined Monkey Island 3. There are many ways to improve on the old formula while keeping the superficial aspects that fuel our nostalgia - it seems like most remakes these days jump on the very generic looking engines like Unity (yes you can tweak Unity to look any way, but if you use the default shaders, cameras, etc it will look like any other game).